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A couple of world requests, anybody else have ideas?

CPD0123

Member
Sorry if this is over top of some zombie dead topic, I searched and found a thing on zone requests, but not exactly what I mean.

I just wanted to put a couple ideas out there as fodder-the cool world is allways an island, the guest world is usually a hilly area without water. I just wanted to throw out the idea of a Mountain world, Plains world, Ocean world, Island world, (as in very small islands or the Carabean) and City world, where the landscape is stone to look like concrete and is flat like a city for, well, city-style buildings.

I just wanted other peoples input, maybe support. I'm just getting tired of how the guest worlds rotate so quickly and the cool worlds are for bigger builds, but we never have the land to build them on. I get how 91 worlds ago, somebody thought it'd be awesome to have an island for cool, but it's not practical now. I just think a set of other worlds for cool+ that are more suitable to particular styles of buildings'd be cool.

I know the different Zones have themes like millitary, pokeman, realism, whatnot, but it's kinda confising, and I doubt anybody really knows what every single zone is. (as opposed to /j mountain, /j plains, /j ocean, /j city and whatnot)

Thanks!
 

SakuraiSaku

New Member
i think its a good idea! i have another idea about town or yeah, medieval version town, with 2 castle, a town, a forest, a cave, and a farm, i think it will be cool place, even i think it will be very exciting with 7 secret places, oh! and i got another idea, how about making a secret each map/area ? or making a 2 flooring land / a land that separated with water/river? i think it will be very cool! and exciting of course! how about that? well, about your idea, i could not agree more!
 

kingjok3r

Well-Known Member
Nope. FYI, guest worlds always have water, you must simply be blind. Cool worlds have been like that for as long as i can remember, and nobody has ever complained. It's fine the way it is. It has a massive-almost flat island, and surrounded by water for those who want to build ships. As for zones, the themes aren't how you put them. Generally it's obvious when you enter as well as the fact that most of em it says so when you enter.
 

CPD0123

Member
Well, if you haven't noticed, we spend tons of time flattening out cool, adding land to cool, and making it more suitable for building what we want to build. Just look at how much land gets added onto the island every time! This time wasn't as bad because there is significantly less water than usual, but it still is a constant issue. As for guest having water, the past ones I've been in at least might have a small ammount of water, but usually about none.

But, in all seriousness, how hard would it be to add ocean, plains and mountains worlds to the worlds list?
 

kingjok3r

Well-Known Member
Well, if you haven't noticed, we spend tons of time flattening out cool, adding land to cool, and making it more suitable for building what we want to build. Just look at how much land gets added onto the island every time! This time wasn't as bad because there is significantly less water than usual, but it still is a constant issue. As for guest having water, the past ones I've been in at least might have a small ammount of water, but usually about none.

But, in all seriousness, how hard would it be to add ocean, plains and mountains worlds to the worlds list?

This is where you are wrong. Guest world is the same. Always has and always will be. There isn't a time where there is less water, or more of it. Same thing with cool. Either get your facts straight, or stop whining because you're not getting anything on a silver platter.
 

CPD0123

Member
Dude, chill. You're going A-Wall over a minor detail. Oh, and as for the guest world being the same, where the heck have you been??? Wat about the one where they had to build two spawn roads-one on top of the other-because they had a very large hill in the center? I'm not whining, but just stop being such a prick about something that I didn't even have as a main point! So far, you're outnumbered 2-1, and you jsut want an argument about something that isn't an issue. It's like if I said that the blablabla section of the forum is disorganized, and as just a small prtion of it that they made the text very dark and hard to read, and you started to complain that I was whining about the color being too dark!

Get a freaking grip!
 

kingjok3r

Well-Known Member
Dude, chill. You're going A-Wall over a minor detail. Oh, and as for the guest world being the same, where the heck have you been??? Wat about the one where they had to build two spawn roads-one on top of the other-because they had a very large hill in the center? I'm not whining, but just stop being such a prick about something that I didn't even have as a main point! So far, you're outnumbered 2-1, and you jsut want an argument about something that isn't an issue. It's like if I said that the blablabla section of the forum is disorganized, and as just a small prtion of it that they made the text very dark and hard to read, and you started to complain that I was whining about the color being too dark!

Get a freaking grip!
hey noob, i have no idea if you know, but i've been around for quite the amount of guest worlds. it also depends how the road is made, but it's the same world reused over and over, using the same template. Same thing for cool. You're telling me to chill, yet i'm only pointing out your obvious flaws. Can't stand it? too bad. Want an argument? nope, but i don't mind. And yes, you are whining. As for that forum example, that's concerning woot and woot only. And as for your example, I'd also like to point out that if it's too dark, switch to the light motif, easy as that.
 

oozinator

Well-Known Member
Sorry if this is over top of some zombie dead topic, I searched and found a thing on zone requests, but not exactly what I mean.

I just wanted to put a couple ideas out there as fodder-the cool world is allways an island, the guest world is usually a hilly area without water. I just wanted to throw out the idea of a Mountain world, Plains world, Ocean world, Island world, (as in very small islands or the Carabean) and City world, where the landscape is stone to look like concrete and is flat like a city for, well, city-style buildings.

I just wanted other peoples input, maybe support. I'm just getting tired of how the guest worlds rotate so quickly and the cool worlds are for bigger builds, but we never have the land to build them on. I get how 91 worlds ago, somebody thought it'd be awesome to have an island for cool, but it's not practical now. I just think a set of other worlds for cool+ that are more suitable to particular styles of buildings'd be cool.

I know the different Zones have themes like millitary, pokeman, realism, whatnot, but it's kinda confising, and I doubt anybody really knows what every single zone is. (as opposed to /j mountain, /j plains, /j ocean, /j city and whatnot)

Thanks!
This is where you are wrong. Guest world is the same. Always has and always will be. There isn't a time where there is less water, or more of it. Same thing with cool. Either get your facts straight, or stop whining because you're not getting anything on a silver platter.
Dude, chill. You're going A-Wall over a minor detail. Oh, and as for the guest world being the same, where the heck have you been??? Wat about the one where they had to build two spawn roads-one on top of the other-because they had a very large hill in the center? I'm not whining, but just stop being such a prick about something that I didn't even have as a main point! So far, you're outnumbered 2-1, and you jsut want an argument about something that isn't an issue. It's like if I said that the blablabla section of the forum is disorganized, and as just a small prtion of it that they made the text very dark and hard to read, and you started to complain that I was whining about the color being too dark!

Get a freaking grip!

Some clarification points:

1. kingjok3r is correct that worlds are generally the same when they are generated, except for certain occasions (ex. Halloween Guest worlds, Winter-themed guest world)

2. Spawn roads are built by ranked players each time a new guest is made. It is not generated. Therefore, they are radically different from time to time.

3. Using the same world template for cool and guest worlds ensures consistency. Players know what kind of terrain they've got to work with beforehand. Mixing up world types would be a bit confusing. (Imagine wanting to build a massive ship in Cool, only to find out the current Cool is all desert)

4. Having a /j desert or /j mountains seems interesting, but please note that even though the zone worlds show the most variance, we often get a lot of the same types of builds across different zones and some builds that don't really fit. I believe there's a fighter jet in the city zone and mechas/robots in the current RvB world, even though Woot intended that world to be medieval/fantasy themed.

5. Please don't make assumptions about other people's motives and refrain from personal attacks. Just make constructive comments and point out specific flaws.
 

CPD0123

Member
Well, I think he just summed that up perfectly.

I wasn't pushing for a specific themed thing, I think that was added on by Sakuri. I've seen the massive variety in builds, and I know that a themed world would be very hard to pull off. At the same time, it's unlikely that somebody'd come into an "Ocean" world ("/j ocean") to build the type of builds that a "Plains" ("/j plains" or "/j flat") world would offer. Generally, by the nature of a pure-sea world, you'd have some island builders, people who want to build in the sky, and ship builders. Correct? By the same token, somebody specifically coming to a plains world would expect to have lots of room to build about anything, without regard for tepography being in the way. You would have all kinds of builds there. Mountains lend themselves more to tunnel rats like myself, people who want to build caves, people who like building bridges and complex roadways, and people who want to build mountain-type fortresses and castles, like Helm's Deep.

I wasn't meaning that the cool/guest worlds should change, if you read the op, I was just suggesting adding something. As of right now, cool's working alright, just you have to remember that there's not really enough land for the land-based building a lot of us do, and not enough sea at the same time. I was just thinking if somebody like me wanted to make a build without having to do nearly as much "landscaping." A dessert would also bee cool to have. Not sure what people'd end up building there, but it'd be cool to see!

As it stands, we have a decent mix of water, land, and a handfull of hills, although not mountains. (granted mountains would be hard to do in any way but a whole world of them)

I know of at least one other server out there that has a system like this, where they have mountain, plains, etc. (granted I never whent back after getting grief-hole-froze and trapped by a mod there because their /rules thing was broken and nobody told me that you weren't allowed to tunnel in a mountains world, which was built for tunneling... Ask me again why this is the best server out there?)
Anyway, they seem to have had their system down pat and it looked at least, for the whole 5 minutes I was there, to have worked out decently well.

The only issue I could think of would be server size, i.e. can the server handle 3 or more new worlds, and moderating. (in other words, they would have to be cool+ or something so we don't have a bunch of griefers in a bunch of worlds we cannot controll)
 

CPD0123

Member
But, not anywhere close to guests. I have yet to see a cool person greif, and I have yet to see one get yelled at over an intentional thing.

Would it be perfect, no, but considering how people need bigger and bigger builds to rank up, it would make sense to give them more and more room to use for said megabuilds. I was lucky that I was able to get into Cool92 when I did and have virgin ground with only 1 neighbor to compete with for space to build on.

Anyway, is there any relevant points to be made other than nitpicking what I'm not presenting as key points as being the main points?
 

kingjok3r

Well-Known Member
But, not anywhere close to guests. I have yet to see a cool person greif, and I have yet to see one get yelled at over an intentional thing.

Would it be perfect, no, but considering how people need bigger and bigger builds to rank up, it would make sense to give them more and more room to use for said megabuilds. I was lucky that I was able to get into Cool92 when I did and have virgin ground with only 1 neighbor to compete with for space to build on.

Anyway, is there any relevant points to be made other than nitpicking what I'm not presenting as key points as being the main points?
I have no idea where you found such statement, but ranking does not require 'megabuilds', but more effort and quailty.
 

CPD0123

Member
well, if you look at the promotion applications, you will see that in order to rank up, you have to build very huge, very complex builds that take hours and hours, and tons and tons of space. Obviously, you haven't been following them too closely. Just look at what some of the guys going for builder have built! Many of them have built 20 story skyscrapers that are easilly 30 blocks by 30 blocks! For petes sake just go look at them for a few minutes!!! Just look at the size of Bambisama's builds!!! And many of those aren't half as big as some people's builds! https://www.team9000.net/threads/bambisama.19173/page-2
 

kingjok3r

Well-Known Member
I see what your trying to say, but you still seem to be missing my point. As i said, size does not matter.. Go look up my cool and builder applications. Ok, for builder i had to build a few more because not much effort was put into them. Take my word for it.
Also, have you even /info me on Classic? ;)
 

oozinator

Well-Known Member
But, not anywhere close to guests. I have yet to see a cool person greif, and I have yet to see one get yelled at over an intentional thing.

Would it be perfect, no, but considering how people need bigger and bigger builds to rank up, it would make sense to give them more and more room to use for said megabuilds. I was lucky that I was able to get into Cool92 when I did and have virgin ground with only 1 neighbor to compete with for space to build on.

Anyway, is there any relevant points to be made other than nitpicking what I'm not presenting as key points as being the main points?
I have no idea where you found such statement, but ranking does not require 'megabuilds', but more effort and quailty.

Well, other factors play into a promotion, like style, variety, hours spent building, and so forth. If all a player does is build giant 50 x 50 x 50 rubix cubes, it will be awhile before he's promoted.

It's not purely about size. *giggity*


CPD does bring up some good points. Lately we've just had so many guests on during the weekends that finding enough space is challenging in the guest worlds. I'd recommend building when the server has less than 100 people on (like right now :) ).

As for the cool worlds, work with what you've got (that's what I did when I was a builder and the server was busier on average then) and try to be mindful with how you use your space.

The most annoying thing a cool+ rank can do is cordon off a huge space for himself for a very ambitious build, but never get around to completing it. So don't bite off more than you can chew.
 

oozinator

Well-Known Member
well, if you look at the promotion applications, you will see that in order to rank up, you have to build very huge, very complex builds that take hours and hours, and tons and tons of space. Obviously, you haven't been following them too closely. Just look at what some of the guys going for builder have built! Many of them have built 20 story skyscrapers that are easilly 30 blocks by 30 blocks! For petes sake just go look at them for a few minutes!!! Just look at the size of Bambisama's builds!!! And many of those aren't half as big as some people's builds! https://www.team9000.net/threads/bambisama.19173/page-2

Here's stuff from my builder apps.

https://www.team9000.net/threads/oozinator-cool-builder.10126/

I think the biggest things built for my promo were the pyramid and the undersea city. And yes, I did landscape all the land for the OBL Hideout build by hand alone. IMO, promo's were harder in my time and in-game promos were a very rare event. It took me about a week to go from cool to builder.

We've got kids now that go from guest to builder in 4 days. XD (Maybe it's because we have more pro+ ranks now.)


But that's not to say that getting builder rank now is not impressive. Getting builder rank requires a mix of persistence and/or creativity. Making a giant TNT block demonstrates persistence but not much creativity. Building a medium-size hotel might not demonstrate persistence, but if the interior is detailed well, it more than makes up for its lack of size.
 

Stratadon

Well-Known Member
Let me just say, kingj0ker you were being a bit condescending and mean spirited at the start of this thread. CPDO is clearly a bit confused and doesn't know so much about the inner workings of our classic server. Hopefully I can be of use here and try to answer his questions.

CPDO, I am an awesome rank on classic. Please trust the information I have to provide.

First, the guest worlds and cool worlds are always the same. You mentioned that the road changed which led you to believe that the world changed. We do make a different spawn road with each new guest world. Sometimes it cuts through the hill in the middle, sometimes not, but the terrain is always the same.

As to why we don't have flat worlds, we believe that servers with nothing but flat worlds are boring. Our worlds have terrain, trees and water because that generally leads to more creative builds that interact with the terrain. I suggest trying building where you don't level the land flat. It requires some thought and skill but ultimately makes for a much nicer looking house or whatever.

As for never having space to build, I don't know just how big you are trying to build, but the current cool world has a TON of space still. I was just on it looking around.

As for having to build large to get ranked up, that is not true. The best thing you can do when trying to get your promotion for builder in be creative. Countless times I have spoken to the admins who are responsible for promotions and all they see are huge hotels and box houses. If you want to impress them, make something that is creative that not many people have built. If you do this, it does not necessarily have to be large, as long as you have spent time on it and done a good job. If you spice it up with interesting builds, you will stick out among the other promotion applications and you will have a better shot and being promoted.

As to the new zones that you are requesting, it is unlikely that those will be made. There is a delicate balance on the classic server between the number of worlds we have and the number of players that can be on at a time before we start to see some bad lag. The epic+ ranks really have the final say on this, however that is my understanding.

The cool worlds have worked without trouble for well over a year since I first joined classic. I have not seen enough of a reason to add more worlds that would need to be continually reset. As it is, it takes at least a week if not more for the current cool worlds to fill up. If you are really trying, it should not be hard to find the space you need to build.
 

kingjok3r

Well-Known Member
Let me just say, kingj0ker you were being a bit condescending and mean spirited at the start of this thread. CPDO is clearly a bit confused and doesn't know so much about the inner workings of our classic server. Hopefully I can be of use here and try to answer his questions.

I'll have to apologize. I never was the diplomatic type of guy. It was put out and I just answered it the way I saw it. No hard feelings CPDO?
Good.
Now get back on classic and build something creative.

Stratadon put what I wanted to get across in a better and friendlier way, so my hat goes off for him. I've been here over a year too, and as an Engineer on classic, I must say, I've seen quite the things and quite the requests.

So umm.. Yea..
 

CPD0123

Member
Don't worry, I've been yelled at before at 3 AM while camping for arguing about politics with 3 friends of mine. (2 brothers on the staunch Rush Limbaugh republican side, me and a friend on the democratic (or for him more like a slightly left independant) side of things) Oh, and the guy that got woke up and came to yell at us was about a quarter mile away. LITERALLY!

Anyway, I wasn't really trying to say that the whole server should be just flat, I would like quite the opposit. As for the current cool world having plenty of space yet, that is very true. I think it's because of a few things-
--1 it's a holliday weekend, where not as many people would be on
--2 the world is still fairly new
--3 about 6 of us have just been promoted to Builder, and when we were building specifically for promotion, we were all building large builds such as hotels, castles, and all kinds of other builds that take up tons of space. (I wasn't actually thingking I would be anywhere close to a promo when I was promoted, I was expecting to have to build a massive hotel or something like that) Now, we're just taking it easy, building whatever we want. Heck, I decided to build a Parthenon that was originally going to be used for my builder promo, but then I was promoted, so I decided to have fun with it and make it almost like a shrine to Lameducks. (if you see it and don't lol a little, there's something wrong with you)

I know the official thing is for promotion you should build creative things, but on the other side of the story, the guys going for promotion are seeing these bigger and bigger standards, like a box "castle", a giant box in the air, hotels that are larger and larger and a few things like that. By human nature, we've seen that, and we've become complacent with them, and the norm becomes bigger and more impressive cookie cutter castles, larger hotels, and whatnot.

Now, the only issue is that there is little room then when people do builds like that for that many of them. There might be plenty of space for medium builds, but then there isn't all that much room for if you want to build a larger build. Heck, the fort and castle I built weren't large suprbuilds, but they took up a ton of space. (esp the castle, because I built it the way castles really are built, not the box castle with ever taller walls, ever larger towers, and ever shorter sides)

(as for two final kingjok3r specific things, I don't do huge megabuilds, I do small to medium builds that are just whatever I can think of randomly, like my Octopus's Garden and other Beatles themed things, or the negative duck in the lameducks-themed world, and it's CPD zero-one-two-three, but the 0123 is just a filler I use. Unfortunatly, I can only use it for that... not too safe to use it being that it's 0123... ) bbelt.jpg
 

MrFrog90

Well-Known Member
If space is an issue, epic ranks just need to start new cool and guest worlds more often. The terrain for these worlds are fine as they are.

As for the terrain, I am slightly interested with the mountain one. Maybe zone19?
 
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