mcfar45
Well-Known Member
Johnathan Blow, the developer of Braid, has stated his views on the way that modern AAA titles are being designed.
He says that there is too much hand holding in games, and I agree with that. He says that there needs to be a moment in the gamer's mind where they realise what they are supposed to do. There can be hints but no hand-holding.
I agree with the majority of his points. Most AAA titles these days tell you what to do, when to do it and remind you constantly. In my opinion this is due to the game industry going mainstream and earning significant money in recent years. The developers are catering to the mass market and making the gamer feel stupid.
Most indie games don't do this and this is why I love playing indie games. I think that mainstream devs could learn a lot from the indie developers. Games need to challenge and to intrigue the player and allow the player to think and make them feel like they can solve the problem.
What are your thoughts on this?
He says that there is too much hand holding in games, and I agree with that. He says that there needs to be a moment in the gamer's mind where they realise what they are supposed to do. There can be hints but no hand-holding.
I agree with the majority of his points. Most AAA titles these days tell you what to do, when to do it and remind you constantly. In my opinion this is due to the game industry going mainstream and earning significant money in recent years. The developers are catering to the mass market and making the gamer feel stupid.
Most indie games don't do this and this is why I love playing indie games. I think that mainstream devs could learn a lot from the indie developers. Games need to challenge and to intrigue the player and allow the player to think and make them feel like they can solve the problem.
What are your thoughts on this?