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Item Worth Thread

Audi

Well-Known Member
Remember these are only stating what the items mathematically are worth, not what people should pay for them. Selling items to people comes with the cost of convenience, travel, labor, and finally, the items themselves. If you were only charging the cost of the item, then you'd be undercutting the market like a bitch, effectively being the biggest asshole on the server. :p So please, do try to make a profit. It keeps the market stable and prices regulated.
Actually,
I disagree.

Don't let Chiba tell you how to sell shit, kids! Undercut or highball as much as you like.
Caveat emptor!

The market regulates itself; once you've got set prices, and people use them / don't use them / abuse them / ignore them, then you get other dynamics.
If someone's undercutting, then they'll lose popularity and thus lose out.
And if someone's gonna charge more, then they won't get customers.

CONSUMERS HAVE THE POWER
WIELD YOUR SHOVELS WITH PRIDE
FOR YOU ARE THE ECONOMY
 

DOS622

Well-Known Member
If someone's undercutting, then they'll lose popularity and thus lose out.

That doesn't seem to happen in real life, although I guess you have regulators that look into dumping, etc., and prosecute. Most people are happy to pay the lowest price available for an item, regardless of who or what is being exploited. I can't believe Minecraft players would be any different. Maybe not if I said that I was selling items that were mined by a team of Chinese gold farmers, or by someone who didn't like MLP, but otherwise I'm sure lowest price wins :)
 

mcfar45

Well-Known Member
Actually,
I disagree.

Don't let Chiba tell you how to sell shit, kids! Undercut or highball as much as you like.
Caveat emptor!

The market regulates itself; once you've got set prices, and people use them / don't use them / abuse them / ignore them, then you get other dynamics.
If someone's undercutting, then they'll lose popularity and thus lose out.
And if someone's gonna charge more, then they won't get customers.

CONSUMERS HAVE THE POWER
WIELD YOUR SHOVELS WITH PRIDE
FOR YOU ARE THE ECONOMY

Whilst I agree in the idea of a free market, there needs to be some basic guideline prices to start with and the spreadsheet will do that.

ALSO, over time the supply, demand and current average price of each item will be evaluated and the spreadsheet will be updated. Think of this like the price of commodities in the real word, they get reported and updated frequently.
 

Audi

Well-Known Member
Whilst I agree in the idea of a free market, there needs to be some basic guideline prices to start with and the spreadsheet will do that.

ALSO, over time the supply, demand and current average price of each item will be evaluated and the spreadsheet will be updated. Think of this like the price of commodities in the real word, they get reported and updated frequently.
I support a spreadsheet, and I understand this.
That doesn't seem to happen in real life, although I guess you have regulators that look into dumping, etc., and prosecute. Most people are happy to pay the lowest price available for an item, regardless of who or what is being exploited. I can't believe Minecraft players would be any different. Maybe not if I said that I was selling items that were mined by a team of Chinese gold farmers, or by someone who didn't like MLP, but otherwise I'm sure lowest price wins :)
I'm being rather frivolous in my above post that you quoted,
But in any case I'd disagree: undercutting, whilst mutually beneficial for the buyer and the seller (in most instances), is not a well-looked-upon business practice.

Look, I could spend all day arguing the ins and outs of economy and bartering, but ultimately this thread's just about having a spreadsheet, which is a good idea and only serves to help people.

This is really small-scale or whatever.

Let's not go off-topic.

Query: what would the value of Emerald be? Seeing as it's approximately 5 times as rare as Diamond, would one stack of Emeralds = $150?
 

kagato

Well-Known Member
Whatever the sheet reflects, I'll beat it by $20/cr, unless of course nobody else has any of the said item to sale, then I'll charge $50/cr above what the sheet says. Free market cannot be regulated. I'll pay what I'm willing to pay, not a dime more.
 

Audi

Well-Known Member
Whatever the sheet reflects, I'll beat it by $20/cr, unless of course nobody else has any of the said item to sale, then I'll charge $50/cr above what the sheet says. Free market cannot be regulated. I'll pay what I'm willing to pay, not a dime more.
This is how it works
 

oozinator

Well-Known Member
On the other hand, in the last world, Teircen made a mint with a consistent pricing system. No matter what he had in stock, the prices stayed the same.

He had tons of customers (I was a regular of his), and I think his fixed prices contributed to his success.

That, and the fact that his prices were dirt cheap to begin with; his shop was right outside spawn; and he was always available (seriously, he was like an intelligent NPC).

I don't think anyone else would ever be that devoted to run an operation like his Haven shop.

I kinda miss him. :(


I also remember WorldHub flooding the market with diamonds, causing diamond prices to tank. In fact, I bought diamonds solely from TheGurw because his prices were so damn cheap (either 2 or 2.5 cr per diamond, can't remember). Everyone else was selling 5-10 cr per diamond. He was also readily available, and I don't recall his diamond prices changing that much.

I don't recall either of them trading (as in exchanging x item of y for w item of z) extensively. Everything was done "item for credits".
 

DOS622

Well-Known Member
I don't recall either of them trading (as in exchanging x item of y for w item of z) extensively. Everything was done "item for credits".

Think of how important credits have been in the last three survival worlds:

1.0 (Haven): Fairly important if you want protection.
1.3 (Bastion): Much more important, you couldn't build a rail in the wilderness, so you needed more plots.
This world: You only need them to buy special stone.

Csimiami just announced he doesn't accept credits any more, they're so unimportant.
 

JMAL77

Active Member
Query: what would the value of Emerald be? Seeing as it's approximately 5 times as rare as Diamond, would one stack of Emeralds = $150?

Honestly if it's 5x a diamond, the cheapest I've found for diamond is $3, so you'd be looking at about $960 a stack.

Csimiami just announced he doesn't accept credits any more, they're so unimportant.

When did CSI mention this? I'd think he'd post in his store thread...
 

DOS622

Well-Known Member
When did CSI mention this? I'd think he'd post in his store thread...

2013-04-06 Kryptex: ... then what are credits for?
2013-04-06 Csimiami14: nothing at my store :p
2013-04-06 DOS622: Did you just say you don't accept credits any more Csi?
2013-04-06 Csimiami14: yep
2013-04-06 Csimiami14: I have no need for them
2013-04-06 DOS622: So we won't be getting any more daily updates on your bank account?
2013-04-06 Csimiami14: well.. i will still vote
2013-04-06 Csimiami14: that will cover any cr i need
[...]
2013-04-06 Csimiami14: last thing for sale with cr at mah store :p
 

MrFrog90

Well-Known Member
Being the self sufficient frog I am, I only traded for credits. Since credits are useless, trading is useless for me too. That is if I play LTS. :p
I do believe there are a lot of self sufficient minecraft players out there.
 

csimiami14

Well-Known Member
My store is still changing over and is closed until I finish pricing everything. When everything is re-priced I will update my menu and open up my store again.
 

TheGurw

Well-Known Member
I also remember WorldHub flooding the market with diamonds, causing diamond prices to tank. In fact, I bought diamonds solely from TheGurw because his prices were so damn cheap (either 2 or 2.5 cr per diamond, can't remember). Everyone else was selling 5-10 cr per diamond. He was also readily available, and I don't recall his diamond prices changing that much.

I don't recall either of them trading (as in exchanging x item of y for w item of z) extensively. Everything was done "item for credits".
If you call my version of price regulation flooding, then sure, WH did lots of that.

Our prices weren't really low. To get the low prices, you had to buy in bulk, which meant you had to have a lot of credits to begin with. If you bought diamonds individually, the only benefit we offered was offline delivery - which we charged for. You had to give us perms to the plot if we didn't have one nearby your location, where we'd leave the items in a chest.

If you wanted that 2.5cr/diamond, you had to buy at least a full stack at a time - Teircen was one of my main customers, to be honest. He'd regularly buy 2 or 3 stacks in a single go, because he knew he could sell them in a matter of days at twice my rate, or use them in his tools. If you bought from WH in amounts less than a stack, it cost you 5cr/ea minimum, plus delivery if you needed it. We also did a lot of business in bulk cobble, stone, stonebrick, and dirt, which had to be purchased 54 stacks at a time for the discount. When it came down to it, we were like the Costco of T9k - good prices, but you had to buy way more than you likely needed. Otherwise, our prices were identical to Teircen's (literally, I had a running list of what he was offering and at what prices). He had the benefit of a wider selection and more convenient location.

WH never drove down prices. I know for a fact that people were still perfectly willing to pay Teircen at his prices, because he kept buying from me :p
 
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