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MineCart Collective

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The Team 9000 MineCart Collective is a group of dedicated, hardworking players that believe that everyone should have access to reliable, efficient, and convenient transportation and storage.

Official Founding Principles

The Team 9000 MineCart Collective (hereafter referred to as 'MCC', 'We', 'Us' or 'Collective' ) is a group of dedicated players focused on fast and efficient transport and storage of players and materials. The Collective is founded on five (5) principles:

# Transport should be available to all;
# Said transport should be reliable, fast, and easy to utilize;
# Storage should be available to all;
# Said storage should be convenient and safe; and
# The Collective should be run by easily identifiable, reliable, trustworthy players.
Having stated our founding principles, we shall from this point forward strive to maintain said principles as a group effort.
Any addendums, deletions, or other alterations to this document should be brought before the Foremen of the Collective.

Signed,

Foreman TheGurw

What We Are

Whenever a new city is built, the Collective will be in charge of building and maintaining the railcart systems, the Vault temporary storage areas, the public walkways (streets), large public buildings, and other public-use structures. We will also be in charge of building the railcart system between portals. We will transport both you and/or your materials, depending on what your needs are. If we are to transport your goods for you, a charge will apply depending on length of travel and number of items. If you wish for us to build a station and track to your house, a set obsidian charge will apply (which will be used in the station of your house) and a minimum iron charge will apply, plus extra for certain lengths of track. This is to offset the inconvenience of mining iron for the new track. All the construction will be done by us, and the track will link to the main station of the city. The main station will be linked to the vault storage area, located next to the portal for convenience.<br />
<br />
The vault storage areas will be buildings of multiple floors filled with chests. These will serve as temporary storage for miners returning from the Outlands. They will be conveniently located near the portal, and will allow for players to utilize up to three chests for goods brought back from the Outlands. A track system to and from the city's main station will allow for convenient transport to your home, should you have a home station.<br />

Organization and How to Join

Want to join the biggest Team9000 project since the Beta server has gone live? Read on!<br />
<br />
The Collective will be made up of several dedicated, reliable, and trustworthy players. Some requirements apply should you wish to join us:<br />
1. Have build permissions on our Beta server;<br />
2. Be on Mumble (voice chat isn't necessary, just be on Mumble);<br />
3. A 'union fee' of one stack of iron will be charged. This is easy to get in half an hour in the Outlands, and is directly used towards the Collective's goals; and<br />
4. Willing to wear the uniform (skin) of the MCC when you are working for our goals. We only ask that you try to remember to switch skins when you are working on your own projects. The labourers in the Collective will be identified by a yellow helmet and blue overalls. This skin is to remain the same as given, with the only acceptable alterations being the shirt colour and face/hair design.<br />
<br />
The Collective will be run by Foremen (for the sake of simplicity, the term will be used for men, women, and other). These Foremen will be identified by white helmets, and are in charge of distributing supplies and plans, and keeping tabs on all the workers. They will of course often be seen working as well, but they are given a more supervisory role and as such should be listened to at all times. The expected ratio will be 1 Foreman for every 5 labourers.<br />
To become a Foreman, the following requirements will apply:<br />
1. Be able to voice chat in Mumble (you will be actively involved in the planning and higher-level organization, so we need you there);<br />
2. Be recommended by other Foremen and your colleagues in the Collective;<br />
3. Be able to dedicate a higher-than-average amount of time to the Collective; and<br />
4. Know the CraftBook controls we support and be able to use them effectively (including attain the materials efficiently).<br />
Just because you fulfill the requirements does not mean you will become a Foreman, we will promote based on required numbers.<br /><br />

Eventually, the Collective will hopefully grow to the point where the Foremen will no longer be able to work effectively as a group. When this happens (probably when the number of Foremen grows beyond 10-15), General Foremen will be appointed as a sort of 'High Council'. They will wear blue helmets and will be in charge of the more massive projects (such as the city border tracks) and allocation and attainment of resources, as well as keep track of the city track system. Foremen will still be in charge of smaller projects (house stations, etc) and giving the direct orders to the Collective.
The requirements for being a General Foreman will be decided when the time is necessary.
<br /><br />
To apply to be part of the MCC, post your in-game name, time on the server, any impressive builds you've completed on the server, and how much time you can contribute (a rough average of hours per week) in [http://www.team9000.net/threads/minecart-collective.5269/ THIS THREAD]. We will review your application and, if you are approved, we will send you a copy of the skin you will be wearing. In the list below, all members of the collective who have been approved are named.<br />

Current Members
*[[User:Reverend 80|Reverend 80 (Rev80)]] (Foreman, Founder)
*[[User:Kilmannan|Kilmannan]] (Foreman, Founder)
*[[User:confused:cooterboo|Scooterboo]] (Foreman, Founder)
*[[user:pyro_Mcneal|Pyro_Mcneal]] (Foreman)
*[[User:Moondoggy23|Moondoggy23]]
*[[User:Trakel|Trakel]]
*[[User:corrupteddevil|corrupteddevil]]
*[[User:rsmv2you|rsmv2you]]
*[[User:ry112|ry112]]
*[[User:RyanTheLion|RyanTheLion]]
*[[User:im3nuron|im3nuron]]
*[[user:Vicariousness|Vicariousness]]
*[[user:Whatupguys1|Whatupguys1]]
*[[user:Briggs|Briggs (BriggsDg)]]
*[[user:Aramat|Aramat (Fourscorebarrel)]]
*[[user:quazymoodo|quazymoodo]]
*[[user:Brad|Brad (bcbrad123)]]
*[[user:Clayton_Miller|Clayton_Miller (Clayto1332)]]
*[[user:iuno|iuno]]
*[[user:Cathykiddo|Cathykiddo]]
*[[user:mdukey|mdukey]]
*[[user:Kerzmeister|Kerzmeister]]
*[[user:Feone|Feone]]
*[[user:MagicForDummies|MagicForDummies]]
*[[user:Riahbird|Riahbird]]
*[[User:TheGurw|TheGurw]] (Retired Founder)

Projects

The following are in no particular order, and especially not in order of priority. Any completion percentages are estimates only, and not a guarantee.

Completed Projects:
*Hawke Station
*Portal Station (OT)
*MCC HQ
*Aurora B Station
*Eagle Heights Station
*Cold Blood Station
*Simple Stop Station
*Elven Forest Station
*Queen Street Station
*Portal Station (EP)
*Cydonian Tower Station
*Pyro Station
*2YOU Station
*Devil Station
*Eagle Pass Layout

Projects currently under construction:
*Devout Station (30%)
*Coliseum (PvP Arena) (90%)

Projects currently in planning:
*None right now, feel free to suggest some to any MCC member!

MCC Material Requirements

The MCC requires a substantial amount of material in order to build and construct all the parts that make up an effective, functional railway.

The item priorities are as such, by order of importance:

*Iron
*Coal / Charcoal
*Wood
*Obsidian

It is the duty of every MCC member from Labourer to Foreman to ensure that the stocks are kept high. Whenever you are on official MCC duties then all ore mined is for the MCC. When you are off-duty you do not have to submit any of your dig to the MCC storage facilities but it is always appreciated and shows a dedicated worker.

[[Category:Minecraft Survival Towns]]
 
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