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minecraft.net goes up'n'down like tarts panties

Shold Notch be denied entry to GDC 2011 Premises until Minecraft.net is up?


  • Total voters
    17
  • Poll closed .

Clayto1332

Well-Known Member
You can't go from a single person to a massive company real quick, their only income at this point in minecraft, and they probably don't want to bet on that keeping a massive company afloat. There's a plethora of reasons that one might not want to go larger than a small group of people, it's a hassle to get something big like that going starting from nothing. Give it time, things will get better and mojang will continue to slowly grow.

I hate to admit to being wrong but you are right. When it comes to a small company like that things are different. Whether or not the servers are up 100 percent of the time doesn't matter, they make the same amount of money so why invest more?
 

nugarin

New Member
Oh. And another idea - whenever there is a problem we should also keep quiet so nobody is hassled. Nobody will know of the problems and care to fix them. So stuff like this will keep happening.. forever.
 

Rich1051414

Member
I hate to admit to being wrong but you are right. When it comes to a small company like that things are different. Whether or not the servers are up 100 percent of the time doesn't matter, they make the same amount of money so why invest more?

you need another medal for that one :) so when does steven colbert come back on, don't want to miss it :p
 

Malinax

Well-Known Member
:rolleyes: You act like I say it's fine that things are down, I'm just saying that they can't cancel everything they had planned because servers are having troubles again. They are working on a fix, and obviously they can't get it done in just a few days.
 

TheGurw

Well-Known Member
If the idea is to not spend too much money investing in one game, then why don't they start diversifying their interests? Spend some of that $13 million on researching up-and-coming new talent, new ideas, fresh starts. Yes, MC isn't yet finished, but if they want a future beyond MC, they need to start expanding. And if the servers are going down due to too much traffic, they need better servers.

I'm not going to pretend I deserve to be treated like royalty, honestly I don't mind not being on minecraft all the time. I can be productive instead. But when the servers crash on average once a day? That's a problem. Perhaps they shouldn't invest too much, but it's not like they can't move on to other projects when this one is done. It works basically the same as a construction company. Yeah, being contracted to build the football stadium is probably going to be the project that makes you a big player in the market, but you have to hire new people to finish and keep your client happy. Once the project is done, you either lay the worst people off, or hire your crew out for another massive project, or a combination thereof. For a game that's sold over 1.3 million copies before it's even been officially released, having only 7 people in the company is....different, to be nice.

Let me be clear, I don't mind the occasional downtime, even scheduled daily maintenance. I just think they could be better managing available resources.

Oh, and it states 10,000GB of bandwidth. I might be mistaken, but 10,000GB is 10TB, no? It could be a typo, but I doubt it since their cheaper options state 4,000GB or 2,000GB etc, and one of the more expensive options goes up to 12,000GB. That's a lot, yes, but if you need everything else in the package, you probably need that much bandwidth.
 

Malinax

Well-Known Member
I don't think you understand that you can't start a company off with 50 people, it just doesn't work like that. Another factor in this is that notch even had trouble letting the 2-3 other programmers he hired actually touching the minecraft code, do you really think that he's going to open things up to a larger group of people? They have to start scaling up slowly, and like I said it's not like it's going to be a simple fix to get the server running without issue, with the amount of traffic it gets, they're going to need to combine a couple of solutions as it's just an overwhelming amount of bandwidth. They're working on optimizing everything, but they don't run a data center, it's going to take time to get it to a point where they'll be able to just leave it, but once they reach it, it's just that, we wont have to worry about it spontaneously breaking, they'll have to actually want to change something, or they just choose not to scale it up when they need to.

People just need to sit back and relax, and if they don't like the way things are being handled, perhaps one day they might be in a same situation and realize it's not as easy as they seem to think it is.
 

nugarin

New Member
I don't think you understand that you can't start a company off with 50 people, it just doesn't work like that. Another factor in this is that notch even had trouble letting the 2-3 other programmers he hired actually touching the minecraft code, do you really think that he's going to open things up to a larger group of people? They have to start scaling up slowly, and like I said it's not like it's going to be a simple fix to get the server running without issue, with the amount of traffic it gets, they're going to need to combine a couple of solutions as it's just an overwhelming amount of bandwidth. They're working on optimizing everything, but they don't run a data center, it's going to take time to get it to a point where they'll be able to just leave it, but once they reach it, it's just that, we wont have to worry about it spontaneously breaking, they'll have to actually want to change something, or they just choose not to scale it up when they need to.

People just need to sit back and relax, and if they don't like the way things are being handled, perhaps one day they might be in a same situation and realize it's not as easy as they seem to think it is.

Malinax, you have no idea what you're talking about. They are programmers - I understand. All they needed was to get a competent consultants in for couple of days to get the servers set up correctly. The guy fiddling with the server owns a macbook air and is just guessing what he is doing - c'mon. Nothing to do with minecraft code - everything down to scaling the damn authentication system, which is max 100 lines of native code - but backend is set up incorrectly.
 
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