• You're viewing the Team9000 Archives. These old threads are closed to new comments, but if something interests you or you have a question, feel free to open a new thread in the main forums.

Server wipe?

Stratadon

Well-Known Member
I've been thinking this through, and I made some changes to my "ideal system:"
While the spawn is protected, unclaimed land is not. However, ores still do not spawn in he main world but rather in a seperate mining world, reset to a different seed on a schedule. If an area of land in the main world starts looking terrible, it is reset. The nether is the nether. It's not there to look good, so there is no need for it to be wiped. There are no advantages to certain groups.

Please, stop now and save some of your dignity.

Your "ideal world" is not realistic. Sure, it may sound good and all but sounding good on paper is completely different from it actually working in the game.

There is a reason we have the current add-ons/mods that we do right now. It is because they work. Wooty knows they work well, they are reliable, the towny creators are very committed and constantly release updates and are very efficient in updating towny quickly when minecraft has new versions/updates.

The mods that you suggested, although they likely do exist, they are probably not anywhere near the level of towny in terms of very few bugs, and not harming the server that it is implemented on. Most mods have negative effects on a server.

Wooty has found a system that works, and i think that everyone here can contest that it works damn well.

This whole post is about why your "ideal world" is in general bad for t9k. What I am still wondering, however, is how this has ANYTHING to do with whether or not we wipe the world. Even in your picture perfect minecraft world, you still can't update an already rendered map with new biomes in an update without running serious risk of messing a lot of stuff up. The map that you care about would be the one that people build on. It doesn't matter if there are no ores in the world to mine for, you still can't update the map with major biome changes without rendering a completely new map. Your perfect world can not possibly solve the problem of wiping maps for major updates. Therefore it has nothing to do with server wipes, so just stop...we have all heard enough about your suggestion.

Your suggestion does not belong in this thread. You should make your own thread in the minecraft survival suggestions forum.
 

shooterty12

Active Member
I'm sorry I posted about this. I have bad ideas and make bad posts at times.
It was not such a bad idea. the mining world sounded really epic. woot use to have a plugin that supported towns such as EP and Ozy town. just get that plugin working again and make a mine world in the system.
 

Aetherrack

Well-Known Member
It was not such a bad idea. the mining world sounded really epic. woot use to have a plugin that supported towns such as EP and Ozy town. just get that plugin working again and make a mine world in the system.
That's just multiworlding, same one that allows for the skylands, I'll bet.
 

StTheo

Well-Known Member
That's just multiworlding, same one that allows for the skylands, I'll bet.
That's how I think this should be solved: the current worlds stay, and a new world that gets wiped every new version is added.

Also the saplings for jungle trees get sold at spawn.
 

Hawke

Well-Known Member
It's reasonable to assume due to the recent implemented features that his opinion might change on the matter.
 

lacar1601

Well-Known Member
Would newer updates even work with the current map? Just wondering.

I think Jeb stated that he is working on a converter to change current maps from "mcregion" format to "anvil" format.

The bigger issue could be the time needed for Bukkit to update to this new format.
 

StTheo

Well-Known Member
A wipe would only be needed for adding jungle biomes, and that can be done with a smaller, localized wipe if we know where they would be.
 

JerzeyLegend

Well-Known Member
Stop reviving this thread.

Wipe is not happening, we can regenerate unused chunks, change biomes with the new tool, multiworld, or just expand the current one.
 
Top