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Shops, should we be able to make them

White4zion

Member
Should we be able to make shops for our towns?? I believe we should, because it can help a town business and money intake, and it will provide other players with things that the spawn does not sell or buy. I think that Team9000 should allow us to make shops in our own towns just like the spawn shop.

Please put in the comment a smiley face like this, ":D" if you agree.
 

TheGurw

Well-Known Member
Should we be able to make shops for our towns?? I believe we should, because it can help a town business and money intake, and it will provide other players with things that the spawn does not sell or buy. I think that Team9000 should allow us to make shops in our own towns just like the spawn shop.

Please put in the comment a smiley face like this, ":D" if you agree.
-_-

Player1: "Want to buy a diamond pick for $200?"
Player2: "Seems a little expensive, how about $150?"
Player1: "OK, that sounds reasonable."
Player2: "/money pay Player1 150"
Player1: *gives pick to Player2*

EDIT: Actually, I do agree with player-made shops. I'm just saying that they aren't necessary.
 

Cheese7710

Well-Known Member
Maybe make it to where shops cost money to make just like in reality? and it has to be on your plot?
 

mountainboy965

Well-Known Member
Towns have shops.... and people sell things... Already...

They just dont get the cool little display window that spawn has, where you can right click to buy/sell
 

TheGurw

Well-Known Member
Towns have shops.... and people sell things... Already...

They just dont get the cool little display window that spawn has, where you can right click to buy/sell
wouldn't take much to let players have this ability, tbh. especially if woot is using the plugin i think he is.
 

Wooty

Well-Known Member
Staff member
SCS doesn't check build access with towny correctly, meaning user could convert slabs in other people's towns into shops. It also has a bug allowing players to assign the shop to another player, then sell items to it for exorbitant prices (and it debits the OTHER player's account). It's just not mature enough for public use.

Regardless of the shop plugin we use, there would still be an issue where players can create shops within the wilderness -- which is probably not what we want. There just isn't a solution that's better than what we do now.
 

mcfar45

Well-Known Member
SCS doesn't check build access with towny correctly, meaning user could convert slabs in other people's towns into shops. It also has a bug allowing players to assign the shop to another player, then sell items to it for exorbitant prices (and it debits the OTHER player's account). It's just not mature enough for public use.

Regardless of the shop plugin we use, there would still be an issue where players can create shops within the wilderness -- which is probably not what we want. There just isn't a solution that's better than what we do now.

If a solution were to come up would you implement it though?
 

Cheese7710

Well-Known Member
SCS doesn't check build access with towny correctly, meaning user could convert slabs in other people's towns into shops. It also has a bug allowing players to assign the shop to another player, then sell items to it for exorbitant prices (and it debits the OTHER player's account). It's just not mature enough for public use.

Regardless of the shop plugin we use, there would still be an issue where players can create shops within the wilderness -- which is probably not what we want. There just isn't a solution that's better than what we do now.
Now it makes sense. Thanks for explaining it to us.
 
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