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Thank You Reddit

Wooty

Well-Known Member
Staff member
Just to be clear, that isn't a minecraft screenshot. They built it in Minecraft, exported it, then rendered it in another program with (better) lighting.

Impressive nonetheless.
 

Creeper

Well-Known Member
We need some guy to go make renders of all the big cities of the Survival Server. That would be awesome.
 

StTheo

Well-Known Member
Well. I tried this with a big portion of Haven - and learned a valuable lesson about breaking up projects into smaller pieces :p
 

StTheo

Well-Known Member
Haven.png

This one image took 5 minutes to render. So, no animations are expected. Sorry.
 

Audi

Well-Known Member
You guys haven't even seen the best Minecraft-related-Reddit-awesomeness.

Will here made the front page of /r/minecraft with Pokemon sexytimes.

So yeah.
 

StTheo

Well-Known Member
I'm experimenting with another importer. The annoying thing about these is the redundant polygons generated. For example: which of these do you think would be faster to load, in terms of number of vertices and lines?
Screen Shot 2012-04-21 at 2.16.30 AM.png
Screen Shot 2012-04-21 at 2.31.11 AM.png

Now consider the size of, say, Haven. The number of vertices, lines, and faces. If I can simplify the mesh, I'll be able to render much, much, much faster.
 

DOS622

Well-Known Member
This one image took 5 minutes to render. So, no animations are expected. Sorry.

Nice, thanks for posting! That's a much better advertisement for the tool than the original post, it looks a lot nicer! :)

which of these do you think would be faster to load, in terms of number of vertices and lines?

I counter your quesiton with another, rhetorical question: which of these would be easier to generate if you were writing the tool to convert from a Minecraft map file :)
 
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