kagato
Well-Known Member
Just some tidbits to discuss concerning the new, long-term survival setup.
Obviously there is no Towny or mc.team9000.net functionality for town creation. Given that the server is now back to a whitelist setup, we can hopefully forgo a bit of concern when it comes to things such as grief. That's not to say that there may be a bit of trepidation as far as one's valuables are concerned or that a player may go rogue and start causing issues. That being said, we will be able to define regions within the world for folks to establish "towns". Initially I'm looking at just making areas big enough to cover chest/valuables storage. Once a town gets established and grows, we can have discussions about possibly expanding their borders. Once this area is established, we can define owners who can then add members (via /rg addmember townname playername) as they see fit.
Beds unfortunately do not work for binding/respawn. I believe this has to do with having a Creative world and Woot mentioning something about them being global versus world and would end up having to store the location for every player. I don't know all the specifics as I've never done that deep of a level of server administration. As an alternative, he is looking to implement an option that will allow us to define a single portal for each town to use for easy access to Spawn - obviously a better solution than just having beds as it alleviates a town from having dig a minecart tunnel to spawn and burn thru the iron needed for the all the rails.
The world itself was generated with a custom terrain generator in an attempt to cut down on the amount of oceans and canyons that are usually found in the world. As some have found, this seems to have increased the amount of clay made available. Personally I think it's just clay that would have normally generated but is now covered by dirt instead of water that one would typically find. The world's current size is likely to expand, hopefully in the near future, though it will not be infinite in size. As we were getting the world generated, I had made mention of a 10k diameter world which should be doable. Not sure if we'll get that all in one or in growth spurts. Will likely monitor how quickly the land is being consumed based on the influx of players and go from there.
Now there is one option that was turned off with the world generation that I debated for a bit (it's still bouncing around in my head this morning) and one that I'm sure a lot of folks will hate me for and that is the generation of Strongholds (overworld) and Desert Temple's. You will find none. The decision was two-fold. The first is that the area that would have housed said strongholds can now be mined for other materials like iron, lapis, gold, and diamonds which tend to be used far more often than the cracked and mossy stonebrick found within the Strongholds. The second is that I've found Strongholds tend to be wiped clean by only one or two groups of individuals. The reason is that once the location of one Stronghold has been found, it is VERY trivial to find the remaining two and pick them clean, leaving a very few with all the resources. I know I was in the minority, but I really liked the Mining zone from the prior world. It ensured a constant flow of materials without fear that supply would ever be constrained. Now before you grab the torches and pitchforks, know that along with the Spawn portals, there will be work on adding vendors to spawn to provide access to these less-than-common/rare blocks such as the cracked and mossy stonebrick, Oxyblocks (aka Chiseled stonebrick), etc.
Nether portal. Hopefully soon to come. Will need to discuss with Woot how we'll address 1.5 since it will add a new block option (Quartz). He made mention of just defining a region that could be regenerated (by deleting the defined region) once the update is released. Wondering if an alternative would be to generate a smaller Nether now and then regenerate a newer, larger more permanent one once the update hits. Either way, I would not recommend building any structures with the belief that they will be there tomorrow.
Oh and as a side-note. If you happen to see a whitelist application for somebody you know and think they are trusting, feel free to post a response in their thread. It would make my job a lot easier if we have a vouche from a more veteran and/or trusted player.
Obviously there is no Towny or mc.team9000.net functionality for town creation. Given that the server is now back to a whitelist setup, we can hopefully forgo a bit of concern when it comes to things such as grief. That's not to say that there may be a bit of trepidation as far as one's valuables are concerned or that a player may go rogue and start causing issues. That being said, we will be able to define regions within the world for folks to establish "towns". Initially I'm looking at just making areas big enough to cover chest/valuables storage. Once a town gets established and grows, we can have discussions about possibly expanding their borders. Once this area is established, we can define owners who can then add members (via /rg addmember townname playername) as they see fit.
Beds unfortunately do not work for binding/respawn. I believe this has to do with having a Creative world and Woot mentioning something about them being global versus world and would end up having to store the location for every player. I don't know all the specifics as I've never done that deep of a level of server administration. As an alternative, he is looking to implement an option that will allow us to define a single portal for each town to use for easy access to Spawn - obviously a better solution than just having beds as it alleviates a town from having dig a minecart tunnel to spawn and burn thru the iron needed for the all the rails.
The world itself was generated with a custom terrain generator in an attempt to cut down on the amount of oceans and canyons that are usually found in the world. As some have found, this seems to have increased the amount of clay made available. Personally I think it's just clay that would have normally generated but is now covered by dirt instead of water that one would typically find. The world's current size is likely to expand, hopefully in the near future, though it will not be infinite in size. As we were getting the world generated, I had made mention of a 10k diameter world which should be doable. Not sure if we'll get that all in one or in growth spurts. Will likely monitor how quickly the land is being consumed based on the influx of players and go from there.
Now there is one option that was turned off with the world generation that I debated for a bit (it's still bouncing around in my head this morning) and one that I'm sure a lot of folks will hate me for and that is the generation of Strongholds (overworld) and Desert Temple's. You will find none. The decision was two-fold. The first is that the area that would have housed said strongholds can now be mined for other materials like iron, lapis, gold, and diamonds which tend to be used far more often than the cracked and mossy stonebrick found within the Strongholds. The second is that I've found Strongholds tend to be wiped clean by only one or two groups of individuals. The reason is that once the location of one Stronghold has been found, it is VERY trivial to find the remaining two and pick them clean, leaving a very few with all the resources. I know I was in the minority, but I really liked the Mining zone from the prior world. It ensured a constant flow of materials without fear that supply would ever be constrained. Now before you grab the torches and pitchforks, know that along with the Spawn portals, there will be work on adding vendors to spawn to provide access to these less-than-common/rare blocks such as the cracked and mossy stonebrick, Oxyblocks (aka Chiseled stonebrick), etc.
Nether portal. Hopefully soon to come. Will need to discuss with Woot how we'll address 1.5 since it will add a new block option (Quartz). He made mention of just defining a region that could be regenerated (by deleting the defined region) once the update is released. Wondering if an alternative would be to generate a smaller Nether now and then regenerate a newer, larger more permanent one once the update hits. Either way, I would not recommend building any structures with the belief that they will be there tomorrow.
Oh and as a side-note. If you happen to see a whitelist application for somebody you know and think they are trusting, feel free to post a response in their thread. It would make my job a lot easier if we have a vouche from a more veteran and/or trusted player.