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The new world order - aka Long Term Survival

kagato

Well-Known Member
Just some tidbits to discuss concerning the new, long-term survival setup.

Obviously there is no Towny or mc.team9000.net functionality for town creation. Given that the server is now back to a whitelist setup, we can hopefully forgo a bit of concern when it comes to things such as grief. That's not to say that there may be a bit of trepidation as far as one's valuables are concerned or that a player may go rogue and start causing issues. That being said, we will be able to define regions within the world for folks to establish "towns". Initially I'm looking at just making areas big enough to cover chest/valuables storage. Once a town gets established and grows, we can have discussions about possibly expanding their borders. Once this area is established, we can define owners who can then add members (via /rg addmember townname playername) as they see fit.

Beds unfortunately do not work for binding/respawn. I believe this has to do with having a Creative world and Woot mentioning something about them being global versus world and would end up having to store the location for every player. I don't know all the specifics as I've never done that deep of a level of server administration. As an alternative, he is looking to implement an option that will allow us to define a single portal for each town to use for easy access to Spawn - obviously a better solution than just having beds as it alleviates a town from having dig a minecart tunnel to spawn and burn thru the iron needed for the all the rails.

The world itself was generated with a custom terrain generator in an attempt to cut down on the amount of oceans and canyons that are usually found in the world. As some have found, this seems to have increased the amount of clay made available. Personally I think it's just clay that would have normally generated but is now covered by dirt instead of water that one would typically find. The world's current size is likely to expand, hopefully in the near future, though it will not be infinite in size. As we were getting the world generated, I had made mention of a 10k diameter world which should be doable. Not sure if we'll get that all in one or in growth spurts. Will likely monitor how quickly the land is being consumed based on the influx of players and go from there.

Now there is one option that was turned off with the world generation that I debated for a bit (it's still bouncing around in my head this morning) and one that I'm sure a lot of folks will hate me for and that is the generation of Strongholds (overworld) and Desert Temple's. You will find none. The decision was two-fold. The first is that the area that would have housed said strongholds can now be mined for other materials like iron, lapis, gold, and diamonds which tend to be used far more often than the cracked and mossy stonebrick found within the Strongholds. The second is that I've found Strongholds tend to be wiped clean by only one or two groups of individuals. The reason is that once the location of one Stronghold has been found, it is VERY trivial to find the remaining two and pick them clean, leaving a very few with all the resources. I know I was in the minority, but I really liked the Mining zone from the prior world. It ensured a constant flow of materials without fear that supply would ever be constrained. Now before you grab the torches and pitchforks, know that along with the Spawn portals, there will be work on adding vendors to spawn to provide access to these less-than-common/rare blocks such as the cracked and mossy stonebrick, Oxyblocks (aka Chiseled stonebrick), etc.

Nether portal. Hopefully soon to come. Will need to discuss with Woot how we'll address 1.5 since it will add a new block option (Quartz). He made mention of just defining a region that could be regenerated (by deleting the defined region) once the update is released. Wondering if an alternative would be to generate a smaller Nether now and then regenerate a newer, larger more permanent one once the update hits. Either way, I would not recommend building any structures with the belief that they will be there tomorrow.

Oh and as a side-note. If you happen to see a whitelist application for somebody you know and think they are trusting, feel free to post a response in their thread. It would make my job a lot easier if we have a vouche from a more veteran and/or trusted player.
 

NewspaperCrane

Well-Known Member
Kagato, thanks for putting all of this work and time in for the survival server. I think that the decisions you made were very wise and will work out well for the server. We appreciate you hard work.

Wooty, thanks for paying attention that we wanted this.

I'm actually excited to play mine craft in t9k... Something which hasn't happened for a long time.
 

moondoggy23

Well-Known Member
Thank you for the update. Please keep us informed as things progress. If we have any questions/issues/suggestions for updates or changes to LTS, are you now the primary point of contact, and if so, how would you prefer to be contacted regarding those requests?
 

kagato

Well-Known Member
If we have any questions/issues/suggestions for updates or changes to LTS, are you now the primary point of contact, and if so, how would you prefer to be contacted regarding those requests?
You can either just post a reply in this thread or PM me.
 

JHawk

Active Member
Thanks for having strongholds disabled, it was always just a bum rush to see who could obliterate them first.

One thing on the clay generation: I've seen a couple veins of it down at bedrock level. Nothing major, just strange.

Thanks Kagato, Wooty and all other survival admins <3
 

kagato

Well-Known Member
One thing on the clay generation: I've seen a couple veins of it down at bedrock level. Nothing major, just strange.
Yeah, I initially thought it was just the reduction of the water that did it, but the more I've seen of it, it looks as though areas that normally would have been generated with gravel are instead filled with clay. Not gonna complain though, I burned thru brick like it was going out of style on Bastion.

Any word on when the world will be expanding?
Will have to circle back around on that and see - given the amount of average players lately since LTS was launched, hoping fairly quickly.
 

Skryter

Well-Known Member
Any plans on implementing a store in which we can spend our credits rather than them only being usable for purchasing creative plots. If so can we get an ETA when it is being implemented?

Also please add /ignore back so i can ignore douche-bags who prattle on about having cancer for over half an hour and spammers.
 

Stratadon

Well-Known Member
I would just like to point out that we should not wait until the world is crowded to expand the map. Once towns are created, they generally will not pick up and move, so expanding the map does nothing to fix pre-existing space problems between towns and their desires to expand. Towns will be clustered in the original 4000 diameter circle and the new space will not be as helpful as it would be if we expanded today.
 

bhamwildcar

Active Member
Yes, we need /ignore!
Also, after downloading the 1.0 world to take some screenshots of my house, and also the most recent wipe, I seriously must express my deep anger and aggravation at the fact that "server wipe tonight"="grief everything to hell". It hurt my heart to see Maridia from 1.0 in it's final state- water was infinitely spammed where the central tower once was, and a crater from ground level about twenty blocks deep and a hundred wide, and the front wall of my house gone. And Sebastion, right before the last wipe, covered in lava. This is completely ridiculous, and I sincerely hope we can make some sort of rule to prevent it in the future. Thank you.
 

mountainboy965

Well-Known Member
I would just like to point out that we should not wait until the world is crowded to expand the map. Once towns are created, they generally will not pick up and move, so expanding the map does nothing to fix pre-existing space problems between towns and their desires to expand. Towns will be clustered in the original 4000 diameter circle and the new space will not be as helpful as it would be if we expanded today.


Yes, the map should be expanded within the next week, in my opinion. Waiting too long will crowd up space.
 

TheGurw

Well-Known Member
I think we should have started at 10k radius (20k diameter) and gone up from there when needed. But please, give us back bed spawns!
 

kagato

Well-Known Member
Any plans on implementing a store in which we can spend our credits rather than them only being usable for purchasing creative plots. If so can we get an ETA when it is being implemented?

Also please add /ignore back so i can ignore douche-bags who prattle on about having cancer for over half an hour and spammers.
As for the store, I was originally thinking we could implement a vendor/vendors as spawn to sell rareities like cracked, mossy, and chiseled stonebrick. That said, I found a mod that would allow for the crafting of these blocks and if Woot agrees, still waiting to hear back, would forgo the need of having the vendor (assuming we get nether soon). The only downside of stores is coming up with a base price for items based on what one can earn daily (60cr) just for simply voting - i.e. how much is a diamond worth, etc.

As for /ignore, I had put in a request on bugs (https://bugs.team9000.net/view.php?id=334) back in early December to see if we could get it re-implemented. Nothing as of yet.

As for map expansion, hoping we can get that done fairly quickly. Given the amount of folks applying for LTS whitelisting, we're gonna need the room to ensure we don't have the same issue last time where expansion was limited for larger towns due to every other small town that built near-by. I know Woot has the new server in place but not sure if we've been moved over to it as of yet or not. Hopefully I can get an answer on the expansion this week.

Also, thanks to the hard work of Homerun and Bracabrad, we've hollowed out a bit of area underneath spawn to setup a railway connection area. If anybody would like to dig a line to hook up with this, go ahead and dig your way here. Just give me a heads up on the co-ords that you hit when you bump up to the spawn zone and I'll help out with getting the rest cleared out. I'm still hoping we can also get a portal system setup for each town and will likely use the same area to setup portals if this does get implemented.
 

Wooty

Well-Known Member
Staff member
"server wipe tonight"="grief everything to hell". It hurt my heart to see Maridia from 1.0 in it's final state- water was infinitely spammed where the central tower once was, and a crater from ground level about twenty blocks deep and a hundred wide, and the front wall of my house gone. And Sebastion, right before the last wipe, covered in lava. This is completely ridiculous, and I sincerely hope we can make some sort of rule to prevent it in the future. Thank you.

That wipe was unplanned. A permissions issue gave worldedit access to random players, and we didn't have backups new enough to make it worthwhile to restore. We typically pull a copy of the world just BEFORE we start allowing "end-of-world party grief."
 

Damashki

Well-Known Member
That wipe was unplanned. A permissions issue gave worldedit access to random players, and we didn't have backups new enough to make it worthwhile to restore. We typically pull a copy of the world just BEFORE we start allowing "end-of-world party grief."
Your avatar fits well with with this statement. Just saying... :p
Is there any release date planned for the release of the previous world save file btw?

Normally I would join the protest picket lines for bed spawns, but I'm practically used to not having them now. When you think about it, it isn't much of a hassle as long as you're careful enough to not let mobs kill you off or do silly things like fall off of giant ice eagles standing majestically in the sky.
 

Godliberator

Well-Known Member
Your avatar fits well with with this statement. Just saying... :p
Is there any release date planned for the release of the previous world save file btw?

Normally I would join the protest picket lines for bed spawns, but I'm practically used to not having them now. When you think about it, it isn't much of a hassle as long as you're careful enough to not let mobs kill you off or do silly things like fall off of giant ice eagles standing majestically in the sky.

That ice eagle murdered you so many times, lol but we were always there to grab your items and have them for you when you made the trip back.

Bed spawns are nice, but like Dama said, I am used to not having them. It adds that extra level of difficulty to make the game that much more fun.
 

DOS622

Well-Known Member
That wipe was unplanned. A permissions issue gave worldedit access to random players, and we didn't have backups new enough to make it worthwhile to restore. We typically pull a copy of the world just BEFORE we start allowing "end-of-world party grief."

Sorry, I guess it's off-topic for this thread, but since it's already being discussed here: I assume that the most recent wipe was "typical", i.e. the downloadable world, when it is made available, will have an un-griefed Sebastion(sp?)?
 
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