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The Pre-order incentive/Remake dilemma, general crisis of the AAA industry

Pl4t0

Active Member
So in the past few months, we've seen enough "remakes" of classic, non-shooter titles brought into the modern era of gaming with FPS reboots, Syndicate and XCOM the most notable among them.

On top of that, we've seen a goddamn tsunami of sequels, most of them 3's, with several 2's mixed in (Serious Sam 3, Resistance 3, Gears 3, Modern Warfare 3, Battlefield 3, Red Orchestra 2...need I continue?). Almost every high-profile game to release this year has been a sequel or attached to a franchise in some form, the single notable exception being the announcement of Dishonored, a new and promising title that is nevertheless a first-person action game.

We're seeing the gaming industry follow the movie industry suit: remember Transformers 3? No, because your brain blacked out the travesty and rape that was being committed before your very eyes, because it was that terrible? Okay, well, Micheal Bay made this movie, this really dumb action movie, with lots of explosions, and because explosions are easier to follow than, say, amazingly well-executed but cerebral layered-dream sequences (*cough* Inception *cough*) people were happier with the dumb but flashy high-budget movie than the intelligent but slightly harder to follow high-budget movie...

Basically, since Call of Duty went big we've been seeing the same thing happen with gaming. Like it or not, gaming is mainstream now - you're hard-pressed to find a kid who doesn't own a console or gaming-capable PC in some fashion or another. And that brings a whole new market to the table from the perspective of the publishers, Activision was simply one of the first to capitalize on this, and capitalize they have. They've taken what the unwashed masses want (fast-paced, macho-adrenalin fueled linear action romps with no plot and dumbed-down mechanics), and done what soulless corporations do best: sell the same product as many times as possible to a placated audience.

In a word: sequilitis. A bad, bad case of sequilitis has gripped our industry in the past year.

Pre-Order Incentives
So, with that said, my first point:

The AAA industry is a different animal now. It's splitting up its games, dividing them into chunks and spreading these various chunks over a variety of different pre-order incentives. If I buy it early from Best Buy, I get extra guns, if I buy it early from Wal-Mart, I get more XP for the first two weeks...and so on, ad naseum.

I find it annoying. I'm not too up in arms about it, because it's a goddamn video game we're talking about, but it still gets me a bit riled. My question: how do you feel about it?

Remakes
Similarly, how do you feel about the recent glut of "remakes" of classic strategy and genre titles being rebooted as FPS's? X-Com was not an FPS, it was (and is) one of the best instances of turn-based gaming ever envisioned. Whether or not it will work as an FPS has yet to be seen, and I don't mean to come off as "old man gamer" here, ranting on about those young whippersnappers defiling the sanctity of the old days, but clearly these are just cash-grabs using established brand-names as the jumping-off points for another artificial cash-cow trilogy? This, if anything, gets me a bit angry.

Where we stand
Where does this leave the gaming industry? You might ask yourself, what sort of future do we have in an industry dominated by these soul-crushingly numb and unfeeling corporate enterprises? From here on out, it's only speculation.

My personal opinion: we'll be OK. In fact, more than OK. We'll come out on top of this.

The great thing about capitalism is that it works more or less like a very turbulent phoenix; meaning, it goes through rapid periods of growth, destruction, and rebirth. We see this happening right now with the current recession - a period of rapid growth and expansion, followed by a defining crisis, the aftermath of which will see many companies dissolved and replaced by more capable and effective ones. More or less, survival of the fittest (on paper, in any case). The gaming industry is no exception - we're entering one of those defining periods, during which the massive growth and expansion of the current AAA publishers (namely EA, Ubisoft, Activision, and THQ) will either begin to listen to its customers and avoid collapse by catering to all sides and offering quality titles (like Valve does, bless their hearts) or cave inwards under the weight of their own dull, repetitive franchises.

Also, the Indie scene is incredibly strong and prolific on the PC right now, even extending so far as Xbox Live and PSN (but not nearly as strong as on the open-ended freedom the PC offers its developers). You can subsist on a thousand free indie titles a month, on a PC running Windows '98 with hardware to match. If the gaming industry as we knew it ended tomorrow, an army of Indie developers (crowning Notch as their king) would march forth and claim the promised land that is rightfully theirs, delivering unto us the variety and quality we should demand from the AAA developers.

And let's not forget, some developers (Valve and Blizzard especially, even despite Blizzard's ties to Activision, which are actually minimal) actually care about gamers!

Thanks for reading this incredibly long blog, you are a real trooper if you reached this line without skipping or skimming. Tell me your thoughts! I like nothing more than stimulating discussion/debate.
 

konflakes

Well-Known Member
Imma make a pokemon FPS. Play as Ash, Brock or Misty, armed with every manner of firearm imagineable from bazookas to peanut launchers and destroy all the evil heretical pokemon scum and save the world.
 

GreenEarth

Well-Known Member
Very nice post, I am generally in agreement. First off watch this so you know you aren't alone http://goo.gl/D1boU (lulz included) , I'm sure all the games you listed will look great and have entertainment value, my problem is that developers are really spending enough time to get the most out of the engines, I mean, when did an unreal 3.0 engine game look like this? >> http://goo.gl/o72SW
 

GreenEarth

Well-Known Member
#2 Post I understand the cost will go up, but meh, if you are working with a brand name people will buy it anyway, might as well spend time to make it great, like i image valve is doing with episode 3 and somewhat with starcraft 2
 

GreenEarth

Well-Known Member
#3 also your analogy to the enconomy doesn't really work. the phoenix is called a bubble, unchecked growth followed by the inevitable collapse due to lack of resources, housing bubble, oil bubble, population bubble etc. I don't see what will cause the gaming bubble to burst. The economy is also something people need and are very connected too, which is why the crisis effected many people, the gaming industry is rather trivial in the big picture, and people are people and wont really put an effort to cause any changes.
 

GreenEarth

Well-Known Member
#4 Conclusion: things will proabably stay the same and be profit driven except when very awesome games come out that are the exception. Remember the gaming industry is pretty new, compared to other industries so I don't expect much of a "revolution" any time soon. Sad but unfortunately true, also my face when my computer became oudated in 2006 and I'm still playing quake 3 arena, halo ce, cs 1.6, simcity 3000. oh lawds.
 

InvaderKewl

Exiled in France
DISCLAIMER: I would consider myself old-school - I started playing games on an Atari 2600 a very LONG time ago. Most of the arcade games I used to play were made before most of you were born.

My gripes with the current state of the AAA industry and modern games in general:
 

InvaderKewl

Exiled in France
* Single player content is practically DEAD - with few exceptions. Many campaigns last under 10 hours.
* Console systems are preferred by developers because it provides a walled-garden environment. One console = one hardware config. It also provides them with a DRM mechanism.
* Games today are primarily micro-transaction based or DLC whoring for more revenue.
* Developers waste considerable time adding multiplayer modes in games which really don't need it.
 

InvaderKewl

Exiled in France
* PC games typically have been trending to be a HORRIBLE PORT from a console built game. (exceptions exist)
* Achievements. I don't F***KING CARE. 90% of achievements in games are STUPID and have nothing to do with the game at all.

So how did we get here? Blame Hollywood and many of the media kingpins to take your favorite IP for a game and ruin it by beating you over the head with it until it is dead.
 

InvaderKewl

Exiled in France
The only people coming up with new ideas are the indie developers like Mojang. I don't know about you but I'm lining up to download/purchase Cobalt the first day it's available. That is the type of pride/polish I like to see being put into a game.
 

Pl4t0

Active Member
@InvaderKewl, I agree with all of those points, despite being a young'un myself :)

In terms of achievements, I feel that if a game can handle them properly (as I believe Minecraft does/will), using them to drive player exploration/creativity/story, we'll start to discover their true potential...but as it stands... :(
 

Pl4t0

Active Member
And when it comes to Singleplayer games, I think we're seeing a resurgence. Aliens: Colonial Marines is going to be SP-focused, and Prey II will not include any multiplayer at all. Not to mention games like ARMA II that allow you to create literally endless streams of intricately complex scenario content. Even Battlefield 3 is going to have a rather long (so I hear) campaign, and let's not forget that Valve still makes incredible (albeit short) SP-focused games on and off.
 

Audi

Well-Known Member
In conclusion: there will always be shit-house games. Art imitates life, and art irritates life. As with most things in the world, there are truly great pieces of work. Sure, there seems to be a lot of shit in the world. (Ever played Transformers: The Game on PS2? Hell hath no fury like mine.) But the really good games more than make up. Think the Portal series, TF2 and Minecraft.

Games are only gonna get better. There has, and always will be, lemons. (Remember ET for the Atari? Eurgh.)
 

Pl4t0

Active Member
About ET for the Atari: it almost singlehandedly kickstarted the largest crash in the videogame industry's history.

you're correct when you say that games are going to get better, but we need to be wary of those who would ruin an industry for a quick buck.

As an objectivist and a big fan of capitalism as a whole, that is not easy for me to say.
 
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