Serenity595
Active Member
Game ideas. I'm sure we've all thought of at least one. Tell us yours!
Here is mine (I apologize for the ambiguity in its description; the idea is still being thought out):
Code Red
Many games that come out these days are all about killing because of humanity's violent nature. However, developers could make a game about saving lives instead of ending them. The premise is that you are a medical personnel in an apocalyptic world (note, not post-apocalyptic) where helping people survive is your job. Your main goal is to rescue an important figure of some sort. Along the way, you meet many interesting characters, some who will help you, and others who will try to hurt you. On your journey to save the important figure, you will battle fires, hysteria, riots, rogue military units, thieves, and more. But, you will battle them not with guns but with sharp wit, goodwill, smart thinking, and a few good punches here and there. Killing even a single person would have severe consequences. Enemies will also not always be enemies, nor will they always want to kill you either. This would make the game very emotional and immersive for the player because they would have to make tough decisions on morality and life. This game would focus mainly on singleplayer, but a multiplayer component could be implemented as well. Game modes could include things such as "Search & Rescue", "Blood Drive" (literally, drive), and the like.
What do you think?
Here is mine (I apologize for the ambiguity in its description; the idea is still being thought out):
Code Red
Many games that come out these days are all about killing because of humanity's violent nature. However, developers could make a game about saving lives instead of ending them. The premise is that you are a medical personnel in an apocalyptic world (note, not post-apocalyptic) where helping people survive is your job. Your main goal is to rescue an important figure of some sort. Along the way, you meet many interesting characters, some who will help you, and others who will try to hurt you. On your journey to save the important figure, you will battle fires, hysteria, riots, rogue military units, thieves, and more. But, you will battle them not with guns but with sharp wit, goodwill, smart thinking, and a few good punches here and there. Killing even a single person would have severe consequences. Enemies will also not always be enemies, nor will they always want to kill you either. This would make the game very emotional and immersive for the player because they would have to make tough decisions on morality and life. This game would focus mainly on singleplayer, but a multiplayer component could be implemented as well. Game modes could include things such as "Search & Rescue", "Blood Drive" (literally, drive), and the like.
What do you think?