Cheese7710
Well-Known Member
Sorry I haven't been on much. I've been very busy. Anyways, I've been watching some horror-genre let's plays from Markiplier and PewDiePie and sometimes other channels, and I came up with a couple ideas of my own:
First off, this idea literally came to me less than a day ago. this is an abstract, incomplete idea, so I still need to think of the actual plot and creatures, people, setting, ect. this is JUST what I have come up with. If I like doing this, I will update this with any new ideas for this.
I noticed in a lot of these games, you either die instantly or heal from nearly-fatal wounds a couple of seconds later. I then thought "What if there was a game that you could survive these encounters with permanent physical and mental scars?"
My idea has four types of damage your character can have: Restorative damage (This includes scrapes and cuts, poisons and gasses, and other minor damages.), Wound Damage (From major cuts and scratches from creatures, bites, and pretty much anything between a minor scratch and a crippling blow), Crippling damage (From Broken limbs, internal bleeding, amputations, and other more permanent damage), and Mental damage (From Traumatic experiences, like witnessing the death of another, experiencing a near-death experience, killing a monster or person, ect.)
Restorative damage will go away shortly after inflicted, but if obtained in mass numbers without given time to heal can turn into Wound damage.
Wound damage will not heal on its own, and requires the help of a First Aid Kit, Painkillers, or other method of healing. (Note that Painkillers would cause mental problems if taken too often due to addiction and, if you don't have any, withdrawals)
Crippling Damage is more permanent, and wounds attained this way will not heal through the course of the game. Amputations can lead to instant death unless you have a tourniquet or First Aid Kit on you, which will make it into Crippling damage. Crippling damage also impedes progress, lowering speed and making it harder to fight the monsters back. If you become too crippled, you will die instantly.
Mental damage is damage caused by drugs or traumatic experiences. Unlike the other damages, this one does not share the same health bar as your other kinds. As you get mental damage, the likeliness of mental conditions increases, such as getting Multiple Personality Disorder, Hallucinating, Temporary insanity, and more. If your mental health reaches zero, you lose your mind, and become another monster in the world...However, this can be prevented by meditating in safe zones, talking to others, or taking certain mental stability drugs to keep you sane.
I'm still trying to decide what the creature/creatures, people, and a lot more about this. If you have any input on my ideas, tell me.
First off, this idea literally came to me less than a day ago. this is an abstract, incomplete idea, so I still need to think of the actual plot and creatures, people, setting, ect. this is JUST what I have come up with. If I like doing this, I will update this with any new ideas for this.
I noticed in a lot of these games, you either die instantly or heal from nearly-fatal wounds a couple of seconds later. I then thought "What if there was a game that you could survive these encounters with permanent physical and mental scars?"
My idea has four types of damage your character can have: Restorative damage (This includes scrapes and cuts, poisons and gasses, and other minor damages.), Wound Damage (From major cuts and scratches from creatures, bites, and pretty much anything between a minor scratch and a crippling blow), Crippling damage (From Broken limbs, internal bleeding, amputations, and other more permanent damage), and Mental damage (From Traumatic experiences, like witnessing the death of another, experiencing a near-death experience, killing a monster or person, ect.)
Restorative damage will go away shortly after inflicted, but if obtained in mass numbers without given time to heal can turn into Wound damage.
Wound damage will not heal on its own, and requires the help of a First Aid Kit, Painkillers, or other method of healing. (Note that Painkillers would cause mental problems if taken too often due to addiction and, if you don't have any, withdrawals)
Crippling Damage is more permanent, and wounds attained this way will not heal through the course of the game. Amputations can lead to instant death unless you have a tourniquet or First Aid Kit on you, which will make it into Crippling damage. Crippling damage also impedes progress, lowering speed and making it harder to fight the monsters back. If you become too crippled, you will die instantly.
Mental damage is damage caused by drugs or traumatic experiences. Unlike the other damages, this one does not share the same health bar as your other kinds. As you get mental damage, the likeliness of mental conditions increases, such as getting Multiple Personality Disorder, Hallucinating, Temporary insanity, and more. If your mental health reaches zero, you lose your mind, and become another monster in the world...However, this can be prevented by meditating in safe zones, talking to others, or taking certain mental stability drugs to keep you sane.
I'm still trying to decide what the creature/creatures, people, and a lot more about this. If you have any input on my ideas, tell me.