StTheo
Well-Known Member
Address
sttheo.no-ip.biz
Rules
Map
The dynamic map can be found at http://sttheo.no-ip.biz
Custom Commands
sttheo.no-ip.biz
Rules
- Age: 13+. No exceptions.
- Flirting: Not allowed. I do not feel comfortable allowing my property to be used for the expression of affection between complete strangers.
- PVP: Always allowed.
- Hacks: As taken from the 1.0 wiki: "Item Duplication, Fly hacks, Item hacks, memory editors, transparent textures, or any other cheat to give you an unfair advantage over other players" are not allowed.
- Theft: Not allowed, except for pvp. If someone gives up their home and says that it's free to take, then go for it.
- Griefing: Not allowed. If you suspect that a structure has been abandoned, ask about it here.
- Towny: Use towny solely for the expansion of territory you intend to use. I modified the number of plots per person to 100, but if this does become a problem I can reduce it to its default. No surrounding a town with plots to prevent their growth. This has happened before in the 1.0 world, and I'd prefer that it not happen here.
- Unsure: If you are unsure if what you are planing to do will break a rule, or might be viewed as breaking a rule, or might not be well-recieved by others, consult me either here or in a private conversation before doing it.
Map
The dynamic map can be found at http://sttheo.no-ip.biz
Custom Commands
- /spawn
Does "/warp spawn". I'm annoyed that "/spawn" wasn't already a thing.
- /rename name
Costs 25$ to use. Replace "name" with whatever you want, so "/rename Bob" will rename the currently held item to "Bob". You can use formatting codes, but you have to use the "&" symbol instead of the "§" symbol. To clear a name (also for 25$), use "/rename" by itself. This works with any items - you can rename legendary items, you can give mobs spawned with spawn eggs colored names, and you can make things obfuscated for optimal weirdness.
- /loreadd lore
Costs 10$ to use. Replace "lore" with whatever you want, so "/loreadd This is a line of lore" will add a line of lore to the currently held with the text "This is a line of lore". You can add multiple lines of lore to an item. You can use formatting codes, but you have to use the "&" symbol instead of the "§" symbol. This works with any items - you can even add lines of lore to legendary items.
- /loredel
Costs 10$ to use. Deletes all lines of lore from your item. This works with any items - you can even delete lore from legendary items.
- /horse skeleton and /horse zombie
For $5000, you can summon a tamed skeleton or zombie horse.
- /repair cheap
Costs 500$. For a valid item held in one's hand, this will repair the item with a chance of decrementing the enchantment level of one random enchantment. The chance of decrementing the enchantment level is based on the damage to the item. For example, an item 75% used up will have a 75% chance of decrementing a random enchantment's level.
- /repair full
Starts at 1000$. Scales up based on number of previous repairs on the item and damage done to the item.
- /play
Parses a book & quill or a written book and plays the resulting music.
Example
"Mary had a little lamb."
Code:i_musicBox t_240 10 8 6 8 10 10 10 r_1 8 8 8 r_1 10 13 13 r_1 10 8 6 8 10 10 10 r_1 8 8 10 8 6
Codes
Each of these codes are separated by a space.
Tempo Code: t_[tempo in beats per minute] - Default is 120 beats per minute
Rest Code: r_[notes to rest]
Instrument Code: i_[instrument] - Default is piano
Note Code: [note code]
Instruments
Code:bass piano bassDrum sticks bassGuitar snareDrum pling musicBox
Notes
Code:Octave One 0 F♯/G♭ 1 G 2 G♯/A♭ 3 A 4 A♯/B♭ 5 B 6 C 7 C♯/D♭ 8 D 9 D♯/E♭ 10 E 11 F 12 F♯/G♭ Octave Two 12 F♯/G♭ 13 G 14 G♯/A♭ 15 A 16 A#/B♭ 17 B 18 C 19 C♯/D♭ 20 D 21 D♯/E♭ 22 E 23 F 24 F♯/G♭
- /mybrand
- /bounty
Lists bounty commands.
- /bounty list
Lists all bounties.
- /bounty player
Lists bounties associated with a player.
- /bounty player amount
Removes money from your account and creates a bounty for a player.
- /bounty player remove
Removes your bounty from a player and returns your money.