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It's not organization people hate. It's limitation. No one wants to be told that the build they've spent hours on, and are proud of, needs to be taken down, moved or changed because 'it's in the way' or 'it doesn't match the theme'. No one can tell me there was a town not guilty of that in the more recent servers in some way.I see one of two scenarios.
The solo players go off and do their things, causing the people who like to work with others to be few and spread out between towns, creating many different tent villages, and one city (Haven) that looks somewhat decent.
Or we try to have a moderate level or organization, and have a giant mass of tents and mansions together in one (preferably organized) bundle.
I personally prefer the second one, but it seems like 90% of T9k hates organization with a burning passion.
The only town to do that in outlands was Hoboville. You were to build a tent, not a house.It's not organization people hate. It's limitation. No one wants to be told that the build they've spent hours on, and are proud of, needs to be taken down, moved or changed because 'it's in the way' or 'it doesn't match the theme'. No one can tell me there was a town not guilty of that in the more recent servers in some way.
You obviously never took the time to travel.and one city (Haven) that looks somewhat decent.
It's not organization people hate. It's limitation. No one wants to be told that the build they've spent hours on, and are proud of, needs to be taken down, moved or changed because 'it's in the way' or 'it doesn't match the theme'. No one can tell me there was a town not guilty of that in the more recent servers in some way.
People don't always get along. For example, I wouldn't want to live near Tsysin. Giant cities never work on a fully public server. Hell, half the time they don't on private, goal-oriented servers with more than 20 people (have you SEEN the turnover rate of the Pyramid build? They went through over two hundred people).I see one of two scenarios.
The solo players go off and do their things, causing the people who like to work with others to be few and spread out between towns, creating many different tent villages, and one city (Haven) that looks somewhat decent.
Or we try to have a moderate level or organization, and have a giant mass of tents and mansions together in one (preferably organized) bundle.
I personally prefer the second one, but it seems like 90% of T9k hates organization with a burning passion.
*cough*MaridiaafterIgaveituptojoinHaven*cough*Giant cities never work on a fully public server
Maridia did work out pretty well with the plot setup, inactives weren't too much of an issue. Hell we were in the process of creating multibiome plots for a little taste of mainland stuff. Also Safari Zone for days!!!!!!!!!!! Mwhahahahahaha!*cough*MaridiaafterIgaveituptojoinHaven*cough*
People don't always get along. For example, I wouldn't want to live near Tsysin. Giant cities never work on a fully public server. Hell, half the time they don't on private, goal-oriented servers with more than 20 people (have you SEEN the turnover rate of the Pyramid build? They went through over two hundred people).
I just worry that the server will die out if we have 4-6 towns of 3-6 people in each.
I think everyone in close proximity would at least be worth a shot, but I seem to be the only one in favor of this.
#dramainhibitingeverythingelse, aspertheusual.
That's like, my fetish, so I guess I'm a bit biased in that regard.I don't enjoy the thought of living in an urban area where I can look only 100 meters in any direction and see large buildings blocking my view past them.
No offense, but Maridia was ugly as fuck and there was nothing but complaints from the people living there about town assistants abusing their power (The assistants that were pretty much just randoms, not the well known people from Team9000)Maridia did work out pretty well with the plot setup, inactives weren't too much of an issue. Hell we were in the process of creating multibiome plots for a little taste of mainland stuff. Also Safari Zone for days!!!!!!!!!!! Mwhahahahahaha!
I actually preferred the Lufenia setup that was working on, had a railway to have quick travel within town. Was working on making it elevated and we had a somewhat functioning trade district/storage repository thanks to the people of Lufenia.
I was under the impression it was going to be white listed. If someone else hosts the server, I'm fine with it public, I guess.Will the server be Public or White Listed?
That's like, my fetish, so I guess I'm a bit biased in that regard.
I just think it'd be cool to use a slightly different approach rather than what we've been doing since June 2011.
I was under the impression it was going to be white listed. If someone else hosts the server, I'm fine with it public, I guess.
But if it's going to be public, I'm not hosting it.
Public. The whole point is to return to the massive population of the golden days of the server.Block history for keeping things safe, I say.
Because lets be honest here, most of the people who'll be joining this server will probably be long-time members of Team9000 and at maximum we'll deal with one incident.
Actually, question.
Will the server be Public or White Listed?
Also I think the best course of action is for people to /try/ and stay in one city, but if it gets too big people'll be free to move wherever they please.
Also people can just build what they want where ever they want, for those people who like building 200,000 blocks from spawn with their 300 tall cock-and-balls mansion, called the 'Erectile Conjunction'
OxyTown was the first city, Minetopia, Eagle Pass, and Elm Creek were added as time went on. Settlements in the Outlands were very common, and Hobotown was FAR from the first. I know of at least three major ones that existed before you built your first tentSo in the map Gurw and I joined in (1.0 Beta-1.6.6 Beta) Towns didn't spring up until about 3 months in. For the longest time we had one big town and everyone for the most part built there or the Outlands. The only reason towns ever started springing up in the outlands was because I built hobotown and any newbie players who didn't like my little settlement went and built there own lame ass towns. I don't know if this will repeat again and people will just live in one big town again like they used to but it might happen. If we did the multi worlds big towns like we used to that might also be cool.