thee_pro
Well-Known Member
Love you tooYou're jaded old man
Us old farts gotta stick together.
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Love you tooYou're jaded old man
Well, that worked. And it fixed the problem I had that reinstalling java before didn't fix. I'm so confused.Try reinstalling Java if you haven't already.
Koala magic. Don't question it.Well, that worked. And it fixed the problem I had that reinstalling java before didn't fix. I'm so confused.
We'll make a completely separate thread for the server (Whitelist included) when it's completely ready to have players. A bit of work, planning and testing still needs to be done. For example, I'm positive we still don't have everyone's opinions as to what they want in the server. The gamenight, I recommend, we have once everything's got the green light. However, we could still promote it via chat or Steam (I know some of us have friends who aren't on much anymore since MC went bye-bye, so they might be interested in a new server.). The problem with the 3rd is that it's basically a holiday weekend in the US, with the 4th landing on Friday. So, work on the server might be postponed for a bit longer. As for who hosts, that's between Patchy and Theo, or anyone else willing to help out. I'm gonna leave the decision in their hands.So, shall we make a separate thread for a whitelist, or what?
Or should we use this thread for whitelists?
It seems like either Patchy or Theo could host, would either of you prefer?
When would be the best time to host a gamesnight for everyone? I'd be good for this Friday, but that's Oz time, but really, any time is good for me.
What are all the variables?dp / dt = p + c
I don't want to derail this thead, so I might start a topic about Minecraft clones if there is not one already.What are all the variables?
I agree that we need a core group dedicated to being online (I'd say having a player count of 20+, even if most are AFK, is a good start) to have the server show up well in lists.
I don't like minetest. I've played around with it and it feels like it's Minecraft made by people who think they can do better than the original devs, but are actually shit.
But...what about the variables?I don't want to derail this thead, so I might start a topic about Minecraft clones if there is not one already.
I was trying not to turn this into a reply chain, so I updated my original post. See the asterisc.But...what about the variables?
Oh the memories you have brought back to me of the days of Sparta, with my mansion on the cliffside.If I want to build a damn mansion on a hill, well dern it I should be able to.
Dude, you just like broke my feels.The nostalgia and distant memories of running around beating invulnerable, flashing black and white chickens is crushing, I miss Alpha.
I'm with ya on this idea however, the requested safe zone isn't a necessary idea. Hobotown ran fine without protection you just need lwc to prevent item thievery. People just need to be smart on where they build a settlement and how well they protect it.I'm of the opinion that the following applies:
1. The Outlands (pre-city-integration, Beta 1.0-1.5) was the best set-up the server ever had, with some days having over 100 simultaneous players. A large, essentially borderless (trimming regularly occurred) and lawless zone (see point 2) with protected spawn and portals to extremely small protected "Cities" that were mostly whitelisted and had (sometimes strict) rules.
2. The Beta 1.8 server was the second best set-up the server ever had. Fraught with danger and excitement, with an imminent world wipe already decided before the world began, everyone acted like nomads, never getting attached to their stuff, not building fancy but hiding instead. PvP was a thing. It was good in this setting.
3. Towny Towns were neat, but got quickly out of hand. Towns should not be involved.
4. That WorldGuard protection thing Woot made. Just no.
5. Separate mining world? I don't think so.
6. The 3rd best set-up was Firethorn. It was limited in growth because of the whitelisting though. Really only had people who were already part of T9k. However, no plots, no towns per say...it was good.
THUS:
1. Protected areas (cities) should be limited size, whitelisted building zones, each having one dedicated player in charge of whitelisting and city moderation (call them Mayor, why not), replaced if needed. Individual cities can decide on whether they want the position to be democratic or not - admins can overrule a vote if the Mayor gets power-crazed. Cities can decide if they want a dynamic map.
2. Administration of the server should be limited to whoever hosts it, and anyone doing plugin development.
3. Moderation of the server should be limited to the Mayors, who have jurisdiction over their cities and that's it.
4. Players can check history to report theft or grief. Mayors can freeze, mute, jail, and kick. Administrators can ban. Keeping the ultimate punishment in the hands of a select group of people keeps it out of the hands of power-hungry assholes.
5. Anywhere not protected is lawless. The main world is borderless. No dynamic map for these "Outlands 2.0." PvP is on. Players can request an extremely small protected zone if they want to build out here (no larger than 25x25x25, aboveground, far away from spawn), but that will not turn off PvP.
6. Admins get access to everything, because plugin testing and because server host (plugins should be tested on a backup server before going live though).
7. Mayors get access to only what they need to do their moderation and whitelisting duties, otherwise they are regular players.
I'm sure there's more suggestions possible. I also have ideas on what existing plugins could make this happen, and a few I could write to make fancy shit happen.
EDIT1: We could also move away from Bukkit and instead start making a custom modpack server. Just an idea.
EDIT2: Added "far away from spawn" to protected Outlands 2.0 builds. Helps to keep the spawn region naturally grief-heavy, like it should be.
:/I'm with ya on this idea however, the requested safe zone isn't a necessary idea. Hobotown ran fine without protection you just need lwc to prevent item thievery. People just need to be smart on where they build a settlement and how well they protect it.
Using LWC to protect something is like using a chastity belt with an "Insert here" sign.:/
LWC is a horrible plugin and should burn in hell.