Audi
Well-Known Member
First step, read my blog, it's good, it's a primer.
I'm going to get into more detail here.
I'll add stuff when I feel like it; no pressure.
To start with, I'll talk about weapon rarity.
Items in Borderlands 2 have different rarities, from white to cyan. The rarity of the gun affects the colouring and the overall stats of the weapon, as well as traits, in some instances.
The rarity scale goes like this:
Common
Uncommon
Rare / Unique
Very Rare
E-Tech
Legendary
Seraph*
Pearlescent*
*: Seraph and Pearlescent require DLC
Basically, you'll find white guns all the time, and you'll almost never find oranges.
Similarly, when you have a white gun and a green gun of the same brand, type and level, the green gun will invariably be better.
You see how it works. You can sell blues for more than you can sell a green for, and purples are more likely to have desirable traits (more on that later).
Unique
Some blue-rarity guns are called Unique guns because they have an additional line of "redtext" under the weapon description on their weapon card. Unique guns are typically given as rewards for quests or as rare drops. Unique guns have attributes which aren't always immediately apparent, and often have unique colouring schemes or bodies. Here's a unique gun:
As you can see, it has a unique name; "Stinkpot" - and it has "redtext." It also has a unique skin.
Stinkpot's unique attribute, quite glaringly, is that it is a Jakobs weapon with an element - something which doesn't normally occur. Its bullets also bounce off surfaces and have a large AoE (area of effect).
E-Tech
E-Tech weapons have been created using alien technology and thus work completely differently to other guns. They look like purple guns of the same type, just with a different barrel. Here's an E-Tech weapon:
Notice how the barrel of the gun triangular fins. These extend out when the gun fires.
Blasters fire bolts of energy that, like all other E-tech weapons, deal additional elemental damage but cost 2 ammo per shot. They have lower muzzle velocity than standard weapons of the same type. Furthermore, Dahl E-Tech assault rifles fire straight ahead and at roughly 30 degrees to either side. Unscoped fire alternates between the three angles, while scoped fire fires all three at once for every shot and still fires in bursts. So really, 9 bullets at the cost of 2 ammo.
Legendary
Legendary weapons are incredibly rare. You'd be lucky to get one or two in a playthrough. They're generally very powerful and have "redtext" like unique weapons do. (They're basically very powerful Uniques.) Legendaries can be dropped from any loot source, but every Legendary has a particular enemy which it's more likely to drop from.
Typically, there's one Legendary for every type of weapon a manufacturer makes. For example, there's one Legendary Tediore pistol, one Legendary Maliwan sniper rifle, etc.
Here's one:
Nukem is the Legendary Torgue rocket launcher, and as you've probably guessed, it references Duke Nukem. Redtext = rockets fire in an arc and explode in a mushroom cloud upon detonation, but extremely slow reload speed and double ammo consumption. It has the largest splash damage out of any weapon in the game, and is probably the most powerful weapon in the game.
Seraph
Seraph weapons can only be obtained in the DLC campaigns, as the only way they're obtained is through killing Seraph Guardians (who only appear in the DLCs) or by finding Seraph Crystals and selling them to vendors (only found in the DLCs).
Seraph weapons are somewhat between Legendaries and Uniques. They're powerful guns but often come with a downside. It's a tradeoff - the vendors are always there, so you know you can always get a Seraph, but often Legendaries or Pearlescents are better.
Here's an example:
Lead Storm's redtext makes it fire flared, slow-arcing bullets, which split into 3 projectiles during travel and gives it an enhanced fire rate and magazine size. It sounds good on paper, but the arcing nature of the bullets can be a severe disadvantage, hampering accuracy and range.
Pearlescent
These are the rarest guns in the game, even rarer than Legendaries. There's only eight of them, one for each brand, and you can only find them above level 50... Which means buying the level pack DLC. Oh, and they're only found in Ultimate Vault Hunter Mode; which is the hardest mode in the game... Good luck.
This is the Maliwan Pearlescent:
Look at this motherfucker. Storm is a weird gun. It has decreased projectile damage, but increased elemental effect damage, accuracy and capacity. On bullet impact, 6 or 7 short lived orbs of electricity are created, which shock any enemy in their vicinity until they dissipate. It's not designed to be a "one-shot-one-kill" weapon but rather a tactical shield destroyer. It's still very powerful.
More to come! Watch this space!
I'm going to get into more detail here.
I'll add stuff when I feel like it; no pressure.
To start with, I'll talk about weapon rarity.
Items in Borderlands 2 have different rarities, from white to cyan. The rarity of the gun affects the colouring and the overall stats of the weapon, as well as traits, in some instances.
The rarity scale goes like this:
Common
Uncommon
Rare / Unique
Very Rare
E-Tech
Legendary
Seraph*
Pearlescent*
*: Seraph and Pearlescent require DLC
Basically, you'll find white guns all the time, and you'll almost never find oranges.
Similarly, when you have a white gun and a green gun of the same brand, type and level, the green gun will invariably be better.
You see how it works. You can sell blues for more than you can sell a green for, and purples are more likely to have desirable traits (more on that later).
Unique
Some blue-rarity guns are called Unique guns because they have an additional line of "redtext" under the weapon description on their weapon card. Unique guns are typically given as rewards for quests or as rare drops. Unique guns have attributes which aren't always immediately apparent, and often have unique colouring schemes or bodies. Here's a unique gun:
![Corrosive_Stinkpot.jpg](/proxy.php?image=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20121129223721%2Fborderlands%2Fimages%2Fa%2Fad%2FCorrosive_Stinkpot.jpg&hash=a08a4d831a7d3d789772930c7e8495ce)
As you can see, it has a unique name; "Stinkpot" - and it has "redtext." It also has a unique skin.
Stinkpot's unique attribute, quite glaringly, is that it is a Jakobs weapon with an element - something which doesn't normally occur. Its bullets also bounce off surfaces and have a large AoE (area of effect).
E-Tech
E-Tech weapons have been created using alien technology and thus work completely differently to other guns. They look like purple guns of the same type, just with a different barrel. Here's an E-Tech weapon:
![Blaster_0001.jpg](/proxy.php?image=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20121019004609%2Fborderlands%2Fimages%2F5%2F56%2FBlaster_0001.jpg&hash=3198ec9e3c8c57ad92f189fb7b01d475)
Notice how the barrel of the gun triangular fins. These extend out when the gun fires.
Blasters fire bolts of energy that, like all other E-tech weapons, deal additional elemental damage but cost 2 ammo per shot. They have lower muzzle velocity than standard weapons of the same type. Furthermore, Dahl E-Tech assault rifles fire straight ahead and at roughly 30 degrees to either side. Unscoped fire alternates between the three angles, while scoped fire fires all three at once for every shot and still fires in bursts. So really, 9 bullets at the cost of 2 ammo.
Legendary
Legendary weapons are incredibly rare. You'd be lucky to get one or two in a playthrough. They're generally very powerful and have "redtext" like unique weapons do. (They're basically very powerful Uniques.) Legendaries can be dropped from any loot source, but every Legendary has a particular enemy which it's more likely to drop from.
Typically, there's one Legendary for every type of weapon a manufacturer makes. For example, there's one Legendary Tediore pistol, one Legendary Maliwan sniper rifle, etc.
Here's one:
![Lvl50_400k_nuke.jpg](/proxy.php?image=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20130115151935%2Fborderlands%2Fimages%2Fc%2Fc1%2FLvl50_400k_nuke.jpg&hash=35c6beae6b97353edf4ee505a27ebc69)
Nukem is the Legendary Torgue rocket launcher, and as you've probably guessed, it references Duke Nukem. Redtext = rockets fire in an arc and explode in a mushroom cloud upon detonation, but extremely slow reload speed and double ammo consumption. It has the largest splash damage out of any weapon in the game, and is probably the most powerful weapon in the game.
Seraph
Seraph weapons can only be obtained in the DLC campaigns, as the only way they're obtained is through killing Seraph Guardians (who only appear in the DLCs) or by finding Seraph Crystals and selling them to vendors (only found in the DLCs).
Seraph weapons are somewhat between Legendaries and Uniques. They're powerful guns but often come with a downside. It's a tradeoff - the vendors are always there, so you know you can always get a Seraph, but often Legendaries or Pearlescents are better.
Here's an example:
![Lead_Storm.jpg](/proxy.php?image=http%3A%2F%2Fimages4.wikia.nocookie.net%2F__cb20130116165552%2Fborderlands%2Fimages%2F8%2F8f%2FLead_Storm.jpg&hash=e8f352fdaaf462518279b1501c4e5343)
Lead Storm's redtext makes it fire flared, slow-arcing bullets, which split into 3 projectiles during travel and gives it an enhanced fire rate and magazine size. It sounds good on paper, but the arcing nature of the bullets can be a severe disadvantage, hampering accuracy and range.
Pearlescent
These are the rarest guns in the game, even rarer than Legendaries. There's only eight of them, one for each brand, and you can only find them above level 50... Which means buying the level pack DLC. Oh, and they're only found in Ultimate Vault Hunter Mode; which is the hardest mode in the game... Good luck.
This is the Maliwan Pearlescent:
![Maliwan_Storm.jpg](/proxy.php?image=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20130407051929%2Fborderlands%2Fimages%2F4%2F44%2FMaliwan_Storm.jpg&hash=c70421ecd3a0b59e8c47ec229619c4cf)
Look at this motherfucker. Storm is a weird gun. It has decreased projectile damage, but increased elemental effect damage, accuracy and capacity. On bullet impact, 6 or 7 short lived orbs of electricity are created, which shock any enemy in their vicinity until they dissipate. It's not designed to be a "one-shot-one-kill" weapon but rather a tactical shield destroyer. It's still very powerful.
***
More to come! Watch this space!