Amateur Game Development Thread

Now that I guess I'm "Back-ish" (Who even knows what that means any more?) I'm bumping this thread. Because gamedev, and stuff. Zakkon and I have already had some conversations about our current projects, and I hope to hear about some of your guys's projects too! (oh sweet lord I forgot how to write on forums.) Prototype screenshots of my project coming soon-ish.
Fuuuuuuuck, does this mean I have to continue Starcraft 64 now? ._.

Also, after PAX, I plan on focussing on my own game ideas, hopefully turning them into a reality within a few years. :p
 
Fuuuuuuuck, does this mean I have to continue Starcraft 64 now? ._.

Also, after PAX, I plan on focussing on my own game ideas, hopefully turning them into a reality within a few years. :p
Ideas like? This is a gamedev thread spew the ideas!
 
I've learned java at university in 2010, then I started making games. I used a java library named Slick2d, which is based on the Lwjgl library.
Slick2d allows you to create applications, draw images, create shapes, have separate game states (menu, game), play sounds...
In 2 years, I've made a few games already. All of them are unfinished, except one. This is a mix between a breakout and a survival game. Bricks fall from the top of the screen; your paddle must not hit bricks, you have to destroy them and make a way through the walls.
I've spent a few months on it. I might create a blog about this game, so for now I'll just leave this screenshot:
survival.jpg

Sorry I can't help with C++ stuff.


Breakout Unlimited

Unlimited Breakout is a breakout game. If the concept is rather old, the game differs from others with some new features.
Features:
Level Mode:
- 24 levels to play
- Level Editor
- Ability to control two rackets, ball does not reach to the top or bottom of the screen
Survival challenge mode:
- One infinite level, the bricks falling continuously, the only goal is to survive for racquet protection
- Ability to publish your score (only with the full version of the game)
- 27 goals ("achievements") to reach
Breakout Unlimited is also:
- 27 items catch (bonuses, weapons ...)
- 7 enemies


not hard to find at all..
 
Because this wasn't included in the main post (and Don is going to hate me for this) But the gamedev subreddit is an extremely helpful place with a thriving community. Every Saturday they have something called "Screenshot Saturday" where you can post screens of your game and get feedback. There is also "Feedback Friday" where you post your latest build of your game to get feedback. These two events really keep me on track with development. The sidebar on the right also has some very helpful links.

Link: http://www.reddit.com/r/gamedev
 
> 4chan ever supplying anything helpful ever
> to be fair I'm using their arrows
> and not using them properly
> le meme arrows
> le reddit
 
> 4chan ever supplying anything helpful ever
> to be fair I'm using their arrows
> and not using them properly
> le meme arrows
> le reddit
>()xxxx[{::::::::::::::::::::::::::::::::::> 2013
>()xxxx[{::::::::::::::::::::::::::::::::::> not using meme sword
 
Yes... this is it. My biggest project.
But I was very shy and I didn't want to share it or let anyone play it.
I'm curious, how did you find it?
I've learned java at university in 2010, then I started making games. I used a java library named Slick2d, which is based on the Lwjgl library.
Slick2d allows you to create applications, draw images, create shapes, have separate game states (menu, game), play sounds...
In 2 years, I've made a few games already. All of them are unfinished, except one. This is a mix between a breakout and a survival game. Bricks fall from the top of the screen; your paddle must not hit bricks, you have to destroy them and make a way through the walls.
I've spent a few months on it. I might create a blog about this game, so for now I'll just leave this screenshot:
survival.jpg

Sorry I can't help with C++ stuff.

http://chacal-games.99k.org/breakout-unlimited/images/survival.jpg
http://chacal-games.99k.org/breakout-unlimited/
http://chacal-games.99k.org
 
Blender is free, cross-platform, and has a built-in game engine. Last I checked (years ago) it used logic nodes, so using code (Python) wasn't required.
 
I only kind of like blender, I only use it for modelling now a days.
When 2.5 came out, and I had to get used to a completely new interface, I kind of just abandoned it. Newer users won't have that problem, obviously. Cycles is nice, though.
 
Because this wasn't included in the main post (and Don is going to hate me for this) But the gamedev subreddit is an extremely helpful place with a thriving community. Every Saturday they have something called "Screenshot Saturday" where you can post screens of your game and get feedback. There is also "Feedback Friday" where you post your latest build of your game to get feedback. These two events really keep me on track with development. The sidebar on the right also has some very helpful links.

Link: http://www.reddit.com/r/gamedev

Screw you guys, check the OP again.
 
Bumping with content for the beginner game maker. I just found Craftstudio, it looks a lot like Unity (but much cheaper, and easier to use!) and it allows for real time collaborative game making. Check it out if you're interested! http://craftstud.io/
 
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