Audi
Well-Known Member
Told y' you would be backSup bitch!
Say seven Hail Maries and twelve Kellen Rellens
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Told y' you would be backSup bitch!
Fuuuuuuuck, does this mean I have to continue Starcraft 64 now? ._.Now that I guess I'm "Back-ish" (Who even knows what that means any more?) I'm bumping this thread. Because gamedev, and stuff. Zakkon and I have already had some conversations about our current projects, and I hope to hear about some of your guys's projects too! (oh sweet lord I forgot how to write on forums.) Prototype screenshots of my project coming soon-ish.
Ideas like? This is a gamedev thread spew the ideas!Fuuuuuuuck, does this mean I have to continue Starcraft 64 now? ._.
Also, after PAX, I plan on focussing on my own game ideas, hopefully turning them into a reality within a few years.
Haven't gotten them written down, atm. Will do so later.Ideas like? This is a gamedev thread spew the ideas!
Yea man! post that, I can't wait to see what kind of ideas you have!Haven't gotten them written down, atm. Will do so later.
I've learned java at university in 2010, then I started making games. I used a java library named Slick2d, which is based on the Lwjgl library.
Slick2d allows you to create applications, draw images, create shapes, have separate game states (menu, game), play sounds...
In 2 years, I've made a few games already. All of them are unfinished, except one. This is a mix between a breakout and a survival game. Bricks fall from the top of the screen; your paddle must not hit bricks, you have to destroy them and make a way through the walls.
I've spent a few months on it. I might create a blog about this game, so for now I'll just leave this screenshot:
Sorry I can't help with C++ stuff.
Breakout Unlimited
...
not hard to find at all..
(and Don is going to hate me for this)
NO 4CHAN IZ MASTER RACE REDDIT IS CANCER
>()xxxx[{::::::::::::::::::::::::::::::::::> 2013> 4chan ever supplying anything helpful ever
> to be fair I'm using their arrows
> and not using them properly
> le meme arrows
> le reddit
Yes... this is it. My biggest project.
But I was very shy and I didn't want to share it or let anyone play it.
I'm curious, how did you find it?
I've learned java at university in 2010, then I started making games. I used a java library named Slick2d, which is based on the Lwjgl library.
Slick2d allows you to create applications, draw images, create shapes, have separate game states (menu, game), play sounds...
In 2 years, I've made a few games already. All of them are unfinished, except one. This is a mix between a breakout and a survival game. Bricks fall from the top of the screen; your paddle must not hit bricks, you have to destroy them and make a way through the walls.
I've spent a few months on it. I might create a blog about this game, so for now I'll just leave this screenshot:
Sorry I can't help with C++ stuff.
When 2.5 came out, and I had to get used to a completely new interface, I kind of just abandoned it. Newer users won't have that problem, obviously. Cycles is nice, though.I only kind of like blender, I only use it for modelling now a days.
Cycles is really nice!When 2.5 came out, and I had to get used to a completely new interface, I kind of just abandoned it. Newer users won't have that problem, obviously. Cycles is nice, though.
Because this wasn't included in the main post (and Don is going to hate me for this) But the gamedev subreddit is an extremely helpful place with a thriving community. Every Saturday they have something called "Screenshot Saturday" where you can post screens of your game and get feedback. There is also "Feedback Friday" where you post your latest build of your game to get feedback. These two events really keep me on track with development. The sidebar on the right also has some very helpful links.
Link: http://www.reddit.com/r/gamedev
Bravery level: DonScrew you guys, check the OP again.