(Continued from above post)
[collapse=Heavy]
Heavy 'Mechs
The backbone of any team. These 'Mechs carry a respectable amount of firepower, armor, and speed. They serve best as brawlers or snipers. They can fight well at any range against enemy teams. Stay with the main group, and rip your targets to shreds.
Advantages:No particular weaknesses, can mount most weapons well. Study and strong.
Disadvantages:Easy to hit. Gets stuck in combat.
Strategies:
-Mount similar weapons to fit your role. Don't try to snipe with a single PPC if you can have 2.
-Have a few backup weapons, just in case you're out of your usual element.
-Stay with the group. 1 Heavy is respectable. 1 Heavy with 4 allies is terrifying.
-Play defensively, and only advance when your Assault 'Mechs are pushing.
The heavy lineup:
[collapse=Dragon]
Weight: 60 tons
"I feel a little out of place."
Like any 'Mech at the low end of its weight class, the Dragon plays as a mix of two playstyles. Dragons are a little hard to work with, but they're fast and still carry respectable power. Play it like a medium, restrict your attacks to swift skirmishes, not all-out brawls. Gladly, there's one thing you can do better than other Heavies, and that is speed. It takes skill to tame a Dragon, pick one if you want a fun, challenging ride.
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[collapse=Catapult]
Weight: 65 tons
":3"
The Catapult is responsible for the most hate that has ever been created from this game. Every single patch where some weapon was more powerful, the Catapult would always be the first to discover it. This 'Mech has jumpjets, and can use ballistic, energy, and missile weapons all to good measure. It boasts an amazing profile and torso twist, making it efficient in combat. Powerful, easy to learn, with many options available to it, this is a great 'Mech for anyone to try.
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[collapse=JagerMech]
Weight: 65 tons
"DAKKADAKKADAKKADAKKADAKKADAKKADAKKADAKKA"
The 'Mech made for ballistics. Known for mounting more autocannons than anyone else, the JagerMech can either snipe with AC/2's or Gauss Rifles, or brawl with 2 AC/20's. Gunning is all there is to it. A 'Mech for anyone who believes "There can always be moar dakka."
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[collapse=Cataphract]
Weight: 70 tons
"Use more gun."
The Cataphract is a sturdy, powerful 'Mech. While the JagerMech focuses on ballistics, and the Awesome focuses on energy, the Cataphract is a strong balance between them. Each variant has a long list of possible builds utilizing any kind of cannon or laser. One of its variants, the 3D, is considered to be one of the best 'Mechs in the game with its versatility and use of jump jets. If you want direct fire to be your thing, get in a 'Phract.
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[collapse=Assault]
Assault 'Mechs
Kings of the battlefield. They carry the most firepower and armor, and lead the charge. These bullet sponges will draw firepower away from weaker allies, and are capable of crippling, if not outright destroying, their opposition. Assault 'Mechs are the most powerful soldiers on the battlefield, and even their mere presence can scare most enemies away.
Advantages:Most armor and firepower out of any 'Mech. Intimidating even when alone.
Disadvantages:Slow, draws attention. Reduced torso twist capabilities. Very expensive.
Strategies:
-You're the front line. For the sake of your team, DON'T hide in the back.
-Aim well. You'll have trouble against Lights who can stay behind you.
-Spread damage across your 'Mech. When not firing, turn to the side to shield your torso.
-You can still use cover. Don't stand out in the open.
-Don't chase enemies. Everyone can outmaneuver you, and following them will lead you into the open.
The assault lineup:
[collapse=Awesome]
Weight: 80 tons
"I feel pretty awesome right about now."
My personal favorite. The Awesome is the lightest assault 'Mech, but it's not meant for tanking like its bigger brethren. Awesomes are excellent at providing fire support from medium to longer ranges, as they can carry a heavy load of energy weapons supported by missiles. However, its wide profile make it easy to hit, so avoid close range encounters when possible. As well, heat management is necessary to prevent shutdown in the middle of a battle. A 'Mech for those who want firepower without needing to rely on ammo.
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[collapse=Stalker]
Weight: 85 tons
"KILL! DESTROY! VAPORIZE!"
The Catapult's big brother. Every Stalker comes armed to the teeth with energy and missile weapons, possessing more raw firepower than any other 'Mech. A Stalker can kill just by sneezing. It tends to tank damage very well, as its profile makes it hard to hit its center torso, paired with the fact that NO ONE wants to stand directly in front of it. Note its weakness is in mobility, its torso turn is pathetic and its speed leaves plenty to be desired. A 'Mech for the destructive individual.
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[collapse=Highlander]
Weight: 90 tons
"There
can will be only one."
The only Assault 'Mech with jump jets. This 'Mech defines the playstyle of the "Poptart," the infamous strategy involving jumping up from behind a hill, firing all of your sniper weapons at once, and dropping back behind cover. Highlanders carry powerful mixed weapon sets focusing on long range firepower. With a mix of armor and great ability to abuse cover, Highlanders dish out high damage and survive for long battles. Be careful, though. You'll have a lot of trouble against sneaky scouts. Take a Highlander if you like taking quick sniper shots.
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[collapse=Atlas]
Weight: 100 tons
"I'M THE JUGGERNAUT, BITCH!"
Tank, tank, tank. The Atlas is terrifying in design, firepower, and armor, and is the vanguard 'Mech on any team. They soak up more fire than anyone else, and always carry a variety of weapons. An Atlas alone may die quickly, but one with an entire team backing it up will be bound to do some serious damage. The 'Mech built for a leader, or anyone who wants to wreak havoc.
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I'll return to improve on this soon. But for now, here's a little help finding your 'Mech.