TheXraptor
Well-Known Member
Sounds pretty cool.
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Found it! Rather obvious isn't it. Im leaving the contents for the next guy though. Oozinator has forbidden me from taking its contents. Good luck everyone.
Why has he forbidden you from taking it?
Because we are from the same town.
I would love to plan one myself, if only I had stuff of actual value to give away.
...What Squirley said.
I am also thinking of doing this, but perhaps giving the location of a cave entrance or trailhead, rather than the chest itself. Setting up scenery and stories would be fun too. What are your thoughts on this?
Question, does geocaching have to be just a chest? What if I hid it in a secret temple filled with traps?
This has the potential to be REALLY epic guys.
We totally need to find the time to make a fully fledged T9K hunt for treasure.
My trap ideas were water pit traps, large fall (but not insta-kill) pit traps, hidden tnt (idk if its insta-kill), sacrifice rooms (you have to throw an item into a hole to continue or escape), and many more.If the traps are non-lethal (like a water pit with an exit back to the surface), it should be fine. However, if it's a lava, cactus, drowning, wall-suffocation, or fatal fall trap, you can get in trouble for making that (even with posted warning signs). Anything pressure-plate activated that is instantly lethal is guaranteed to be against server rules. Dispensers that shoot arrows might be fine since they're not insta-kill and somewhat avoidable, but don't quote me on that. Plus, you'd have to refill those dispensers eventually.
Also, it would be tricky to implement if the area it's built on is not claimed by you. Traps could be rendered useless if redstone circuitry is tampered with. If you do have the area claimed, you have to enable outsiders to be able to use and switch things.
What you can do is place the chests in obviously dangerous locations, like the middle of a lava lake or on a platform high in the air accessible by only a thin walkway.
I put my chest deep underwater. Someone who was ill-prepared and/or inexperienced could have drowned, but it's hard to make a case against me. The player had to make the decision to go down into the water, and the danger was constantly visible and known at all times.
My trap ideas were water pit traps, large fall (but not insta-kill) pit traps, hidden tnt (idk if its insta-kill), sacrifice rooms (you have to throw an item into a hole to continue or escape), and many more. As for redstone, it would be hidden unless I wanted you to notice it. The temple would be placed in the middle of nowhere, hardly lit, with some limited-shot traps (like arrow shooters), and maybe have a piston puzzle or two in it.
The pit traps would be escapable, and what i mean by "escape" the sacrifice rooms is like this:Pit traps should be escapable and do just a bit of damage (anything over 5 hearts is too much). TNT is disabled on this server, and sacrifice rooms should prevent you from continuing but not escaping.
For your temple, I think it would be best to build it on claimed land.
The pit traps would be escapable, and what i mean by "escape" the sacrifice rooms is like this:
You come to a forked path. you choose the wrong path and the door closes behind you! you see a hole with a sign that says, "In order to go on, you must give something to (temple figure)." You throw a dirt in it, and the door opens again.
As for tnt, i thought the explosion would still do damage.
Nice idea. What if i made a maze that led to a chest with dirt in it?That trap is escapable but only if the player has an item on them. True, most will bring something along, but don't leave that to chance. Maybe you can have two routes from the sacrifice room: 1. Easy path if you give an item, and 2. Maze-like path back to the temple entrance.
As far as I know, TNT on the server does not deal damage to players or destroy blocks.