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[. . . .] multi-threaded [. . . .]
#include <iostream>
int main() {
for (int count = 0; count < 9; ++count) {
std::cout << "Yes! ";
}
std::cout << "Yes!" << std::endl;
}
#include <iostream>
#include <thread>
void Function() {
std::cout << "Yes! ";
}
int main() {
const int thread_count = 9;
std::thread* thread_pointers[thread_count];
for (int count = 0; count < thread_count; ++count) {
thread_pointers[count] = new std::thread(Function);
}
for (int count = 0; count < thread_count; ++count) {
thread_pointers[count]->join();
delete thread_pointers[count];
}
std::cout << "Yes!" << std::endl;
}
CHEESE FOR EVERYONE!No; this deserves a more fitting celebration.
Someone knows how to party.CHEESE FOR EVERYONE!
Also 40% less draw calls per frame (higher fps).
Code:for (int count = 0; count < thread_count; ++count) { thread_pointers[count] = new std::thread(Function); }
Sigh, apparently I was wrong. Chunks are already compressed as of 1.7, 1.8 will just compress everything else above a certain packet size. Sorry for getting so many people hyped, I'm going to go commit sudoku.Apparently 1.8 will have network compression - that is, chunk data is compressed when transferring from server to client. Translation: much less latency lag, slightly more CPU lag for both server and client. They've also been looking into multi-threaded worlds, so a multi-core computer could potentially handle one world per CPU.
^
That is an amazing drop in network traffic. I am officially hyped.
Edit: Also 40% less draw calls per frame (higher fps).
That's not important. What's important is multi-threading worlds.Sigh, apparently I was wrong. Chunks are already compressed as of 1.7, 1.8 will just compress everything else above a certain packet size. Sorry for getting so many people hyped, I'm going to go commit sudoku.
Commit sudoku? Death by puzzles?Sigh, apparently I was wrong. Chunks are already compressed as of 1.7, 1.8 will just compress everything else above a certain packet size. Sorry for getting so many people hyped, I'm going to go commit sudoku.
I know what I said.Commit sudoku? Death by puzzles?
Unless you meant seppuku.
I know what I said.
It's a joke, no one actually knows the word seppuku so people say Sudoku, because no one knows what that is either.Commit sudoku? Death by puzzles?
Unless you meant seppuku.
No, I'm pretty sure this isn't the first time.Thread derailed by Sudoku?
Now that's a first.
I think the reason the thread was so easily derailed is because the idea is already put out.No, I'm pretty sure this isn't the first time.
ANYWAY... Back on topic, yes?
We just need to start it up, and feel the rest out as we go.
THIS!
Just get something going. The hype is there, and I am primed to get back into minecraft this second.
We just need to start feeling things out. See what we like and what we do not.
i agree but i think were waiting for the release of 1.8 and the plugins to updateI think the reason the thread was so easily derailed is because the idea is already put out.
We just need to start it up, and feel the rest out as we go.
(Meaning we at least need to decide who's hosting?)
So I was wondering what's going to happen with spawn.
the Castle in the Empire would be an amazing spawn.