Civ 5

Please do then, Civilization needs better future technology, more civilizations (you don't have to pay for (and are not ones they simply removed from previous games)) and cashams coconuts as a resource.
You know what? Maybe I will.
 
C:CTP nationlist
CTP civilization list.png
 
Please do then, Civilization needs better future technology, more civilizations (you don't have to pay for (and are not ones they simply removed from previous games)) and cashams coconuts as a resource.
Future tech Ideas:

Holography, new Stadium happiness boosting building Hologram Theater
Cloning, New Aqueduct/Hospital building that makes cities retain a total of 90% of stored food after growth.
Brain Mapping, All units train in half time
Cryogenics, When a city starves, population is not lost, but frozen in cryostasis. Cryo-frozen population can be placed in a different city.
Implants, halves worker project time, all military units get a 10% fighting bonus. Leads to...
Cybernetics, unlocks Cyborg Warrior, a defensive unit with a bonus against Giant Death Robot. Leads to...
Sentient AI, City productivity increased by 25%, with a 0.5% chance per turn that a city will become enslaved by a rouge AI that must then be conquered. Another requirement of Sentient AI is Brain Mapping.

In another Tech line,

After Particle Physics comes Antimatter. Access to the Antimatter Missile. Same range as a Nuclear Missile and same effects, but double radius. Requires four Uranium to build. Leads to...
Antigravity, Unlocks Fighter Spacecraft and Orbital Bombers. Both these units require Uranium to build. Allows construction of Space Elevator

Once a Space Elevator is built, a Civ can work on a Dreadnought. Dreadnoughts have 20 health points, 200 Strength, 100 ranged strength, and can only by hit by Fighter Spacecraft. Deploying a Fighter Spacecraft against a Dreadnought means the Fighter WILL be destroyed. If a Dreadnought has been built, then the game has gone on long enough and will soon end.
 
Wait, then what is the point of making the Dreadnought only susceptible to attacks from Fighter Spacecraft yet Fighter Spacecraft are autodestroyed and the game ends in the favour of the Dreadnought's owner anyways?
 
Wait, then what is the point of making the Dreadnought only susceptible to attacks from Fighter Spacecraft yet Fighter Spacecraft are autodestroyed and the game ends in the favour of the Dreadnought's owner anyways?
Sounds like he's saying they basically have to suicide themselves to do damage.
 
Sounds like he's saying they basically have to suicide themselves to do damage.
Pretty much.
Future tech Ideas:

Holography, new Stadium happiness boosting building Hologram Theater
Cloning, New Aqueduct/Hospital building that makes cities retain a total of 90% of stored food after growth.
Brain Mapping, All units train in half time
Cryogenics, When a city starves, population is not lost, but frozen in cryostasis. Cryo-frozen population can be placed in a different city.
Implants, halves worker project time, all military units get a 10% fighting bonus. Leads to...
Cybernetics, unlocks Cyborg Warrior, a defensive unit with a bonus against Giant Death Robot. Leads to...
Sentient AI, City productivity increased by 25%, with a 0.5% chance per turn that a city will become enslaved by a rouge AI that must then be conquered. Another requirement of Sentient AI is Brain Mapping.

In another Tech line,

After Particle Physics comes Antimatter. Access to the Antimatter Missile. Same range as a Nuclear Missile and same effects, but double radius. Requires four Uranium to build. Leads to...
Antigravity, Unlocks Fighter Spacecraft and Orbital Bombers. Both these units require Uranium to build. Allows construction of Space Elevator

Once a Space Elevator is built, a Civ can work on a Dreadnought. Dreadnoughts have 20 health points, 200 Strength, 100 ranged strength, and can only by hit by Fighter Spacecraft. Deploying a Fighter Spacecraft against a Dreadnought means the Fighter WILL be destroyed. If a Dreadnought has been built, then the game has gone on long enough and will soon end.
Related Wonders:

CERN - Requires Antimatter; increases Production by 15% when building Future-Era military units, requires 5 specialists to work it.
City-Dome - Requires Sentient AI and Cryogenics; increases city defense strength by 25% in the city it's built in, prevents Rogue AI takeover, lowers city ranged attack strength by 15%.
Space Elevator - Requires Antigravity; increases Production by 15% when building Fighter Spacecraft or Orbital Bombers, reduces Uranium required for these units by 1.

ALSO: Brain Mapping gives a boost to civs that have adopted Autocracy, Implants gives a boost to those with Order, and Sentient AI gives a boost to those with Freedom.
 
Pretty much.
Related Wonders:

CERN - Requires Antimatter; increases Production by 15% when building Future-Era military units, requires 5 specialists to work it.
City-Dome - Requires Sentient AI and Cryogenics; increases city defense strength by 25% in the city it's built in, prevents Rogue AI takeover, lowers city ranged attack strength by 15%.
Space Elevator - Requires Antigravity; increases Production by 15% when building Fighter Spacecraft or Orbital Bombers, reduces Uranium required for these units by 1.

ALSO: Brain Mapping gives a boost to civs that have adopted Autocracy, Implants gives a boost to those with Order, and Sentient AI gives a boost to those with Freedom.
Space Elevator was mentioned in my post as a requirement for building a Dreadnought, but I like the other features you added to it.

I also think the Space Elevator should be restricted to one per Civ, to keep players from mass producing Dreadnoughts.

Way to tie in the Techs with the Policies, I always felt that there was a disconnect in game.
 
Sounds like he's saying they basically have to suicide themselves to do damage.
Yes, what I'm saying is that 20 Fighter Spacecraft have to destroy themselves in the same turn by attacking a Dreadnought for a guaranteed kill. The point is to make a superweapon that will end the game

I'm also thinking about setting the Dreadnought production cost at 9001, just because. Production goes twice as fast if Unobtainium (revealed by Antimatter) is connected to the trade network, but there's only one source of that per map.
 
Space Elevator was mentioned in my post as a requirement for building a Dreadnought, but I like the other features you added to it.

I also think the Space Elevator should be restricted to one per Civ, to keep players from mass producing Dreadnoughts.

Way to tie in the Techs with the Policies, I always felt that there was a disconnect in game.
One Space Elevator per Civ, one Dreadnought per civ. Why can't a requirement be a wonder, if every civ has a chance to attain that wonder? The Manhattan Project and the Apollo Program are two already existing examples of this.
 
It's the late-industrial age for me (the Russians), and I'm searching for more land to build a city. I find a nice open area with silk and coal (both resources I don't have), so I have my settler build a city out there. The nearest city belongs to the mongolians; it is 13 blocks away from my city, with its borders being 10 blocks away. Apparently, Mongolia must have had its eyes on my new piece of land, because they became upset once I settled it. They immediately switched from a friendly relationship to a guarded relationship, and denounced me. It's as if all our years of open boarders, luxury resource trading, and research agreements mean nothing in light of my settling.
Come on, Mongolia, it's late in the game! If you wanted my land, you would have settled it already! Don't whine to me about your loss because we're way past that point of the game. :mad:
Sigh, why am I arguing with a program?
 
It's the late-industrial age for me (the Russians), and I'm searching for more land to build a city. I find a nice open area with silk and coal (both resources I don't have), so I have my settler build a city out there. The nearest city belongs to the mongolians; it is 13 blocks away from my city, with its borders being 10 blocks away. Apparently, Mongolia must have had its eyes on my new piece of land, because they became upset once I settled it. They immediately switched from a friendly relationship to a guarded relationship, and denounced me. It's as if all our years of open boarders, luxury resource trading, and research agreements mean nothing in light of my settling.
Come on, Mongolia, it's late in the game! If you wanted my land, you would have settled it already! Don't whine to me about your loss because we're way past that point of the game. :mad:
Sigh, why am I arguing with a program?
A: Mongolia is programmed to be friendly, so long as they have room to expand and they get what they want. If either of those two conditions are not met, you're going to have a bad time.
B: Diplomatic AI is BROKEN in the original Civ 5. It's better to think of the game as a turn based military strategy game instead of an empire simulator. If you try to negotiate with the AI for anything, you're going to have a bad time.
 
I only declared war 3 times throughout my game of Civ 5 and 1 was to a city-state . In the end I owned Asia, Africa, Europe, North America, Australia, and half of South America. This was an epic game with a huge world.

After that game I knew how broken diplomacy was.
 
I only declared war 3 times throughout my game of Civ 5 and 1 was to a city-state . In the end I owned Asia, Africa, Europe, North America, Australia, and half of South America. This was an epic game with a huge world.

After that game I knew how broken diplomacy was.
How many times was war declared upon you?
 
How many times was war declared upon you?
Pretty sure it was 6 or 7 empires. The city state's allies assisted them and declared war on me and the empire's allies attacked me after I destroyed the first 2 empires. After destroying 4 or 5 city states they all declared war on me except for the ones in the Americas. I was hated by every single country except 1 at 1500 AD. That 1 empire was the only one that remained at the end of the game.
 
It's the late-industrial age for me (the Russians), and I'm searching for more land to build a city. I find a nice open area with silk and coal (both resources I don't have), so I have my settler build a city out there. The nearest city belongs to the mongolians; it is 13 blocks away from my city, with its borders being 10 blocks away. Apparently, Mongolia must have had its eyes on my new piece of land, because they became upset once I settled it. They immediately switched from a friendly relationship to a guarded relationship, and denounced me. It's as if all our years of open boarders, luxury resource trading, and research agreements mean nothing in light of my settling.
Come on, Mongolia, it's late in the game! If you wanted my land, you would have settled it already! Don't whine to me about your loss because we're way past that point of the game. :mad:
Sigh, why am I arguing with a program?
Stop arguing and start nuking.
 
Pretty sure it was 6 or 7 empires. The city state's allies assisted them and declared war on me and the empire's allies attacked me after I destroyed the first 2 empires. After destroying 4 or 5 city states they all declared war on me except for the ones in the Americas. I was hated by every single country except 1 at 1500 AD. That 1 empire was the only one that remained at the end of the game.
You probably did one of numerous things to trigger an "I hate you" reaction to the first empire you destroyed, or they just happened to be America, Rome, or Greece, who are all jerks. Then, you completely destroyed that empire. While one might think that destroying an empire causes the reaction of "Don't cross that badass," it actually causes the reaction of "He's a threat!"

You also mentioned destroying city states. Don't do that unless you mean to take over the world. In addition to building up bad vibes between you and other city states that makes them pressure their friends to fight you, it's actually MUCH more advantageous to just give them a thousand gold every hundred turns or so and reap the benefits of their many bonuses.

AI actually don't mind war too much, they mind people who make war effectively.
 
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