Godliberator
Well-Known Member
or borderlands 1&2, and Blacklight: Retribution.
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ShhI have played it.........not for long but it was entertaining in those 10 minutes....... until i lost it. ps. your very talented in being annoying ill give you that.
> care>use greentext
>not using correct greentext color
>mfw
>mfw I have no face
My instinct? Well, i just hope it would be a good game.I had high hopes about Farcry 3 and it seems the multiplayer will be quite ordinary or bad.. I still have hope about the storyline and the tactical approaches in single player. What's your gut instinct on that game?
I don't like to call those games fpss, i like to call them......... fun objectives. xDor borderlands 1&2, and Blacklight: Retribution.
Ut3 wasn't worked on for long actually, EPIC is busy working on unreal engine 4 and Ut4 witch is obviously gonna come out after the engine (yay). Maybe Ut3 was just a little candy treat.I gotta say Unreal Tournament 3 kinda made my penis soft
and by that I mean it was a bit disappointing and the major reason is
because the game play felt rather stiff. Movements was slower, the aiming
felt chunky, weird and not smooth like UT2004, the vehicles also felt chunky
and not flexible. I tried messing with the mouse sensitivity but even when
the mouse was sensitive it felt weird and chunky, and then when I turned it
down it was too slow. This is most likely just my problem but in any case
it didn't feel like UT2004, I dunno, maybe it wasn't suppose to. It looked great
though, Rom di Prisco did a good job on the soundtrack as always. The game
was a good effort imo. (or maybe not?)
I think this sums it up prettty well...
http://baggieblog.wordpress.com/2009/07/28/retrospect-why-ut3-failed/
also interesting
http://www.onelastcontinue.com/431/does-epic-know-why-ut3-failed-lets-hope-so/
The Unreal Editor that came with the game however was excellent. They made
many improvements that made it so much easier to use. My only problem with it
was I couldn't seem to access the full catalog of static meshes. It took me like
hours to even find how to access the meshes and when I found it the list was really
conservative. I had to import new meshes which was also kind of a pain in the ass,
not to mention if you try to make your own meshes using Maya and then importing
them into the editor.
(facepalm) I'm talking about first person shooters, not zombie games. >.>Hmm...
'zombieslayergirl'
inb4 no mention of zombie games in OP
Aren't some zombie games first person shooters? >_>(facepalm) I'm talking about first person shooters, not zombie games. >.>
MANY ZOMBIE GAMES ARE FIRST PERSON SHOOTERS.(facepalm) I'm talking about first person shooters, not zombie games. >.>
Are you sure you were playing it on high quality and stuff because for me the movement of UT3 is incredibly smooth.I gotta say Unreal Tournament 3 kinda made my penis soft
and by that I mean it was a bit disappointing and the major reason is
because the game play felt rather stiff. Movements was slower, the aiming
felt chunky, weird and not smooth like UT2004, the vehicles also felt chunky
and not flexible. I tried messing with the mouse sensitivity but even when
the mouse was sensitive it felt weird and chunky, and then when I turned it
down it was too slow. This is most likely just my problem but in any case
it didn't feel like UT2004, I dunno, maybe it wasn't suppose to. It looked great
though, Rom di Prisco did a good job on the soundtrack as always. The game
was a good effort imo. (or maybe not?)
I think this sums it up prettty well...
http://baggieblog.wordpress.com/2009/07/28/retrospect-why-ut3-failed/
also interesting
http://www.onelastcontinue.com/431/does-epic-know-why-ut3-failed-lets-hope-so/
The Unreal Editor that came with the game however was excellent. They made
many improvements that made it so much easier to use. My only problem with it
was I couldn't seem to access the full catalog of static meshes. It took me like
hours to even find how to access the meshes and when I found it the list was really
conservative. I had to import new meshes which was also kind of a pain in the ass,
not to mention if you try to make your own meshes using Maya and then importing
them into the editor.
It's a pretty shitty action game. Combat isn't the best part of Minecraft.Minecraft. You have arrows, so it's a shooter, and it is first person. Therefore, I say it's a fps.
It is awesome.
The best one ever.
/thread
Leavebetter than left for dead or team fortress 2.