MotorKat
Well-Known Member
Random question: how do you guys feel about a "one of them" concept? As in, a way to become one of the creaters you are running from? Maybe doing so would have a highly negative outcome, such as an ending where you lose control and murder many people before being killed by a form of law enforcement. Maybe this would increase senses and health, increase speed, and increase immunity to mental damage at the cost of stealth, a permanent mental disorder that makes all living beings look the same, and a bad ending? The decision would be made at a type of alter if a living being were to be sacrificed or something. Please note this idea just came to me and may be terrible.
Also, I think I will rethink crippling damage to just damage that is WAY more difficult to heal than wound. I realize walking around with a broken limb would really make a game less enjoyable. And as to what Chiba said, I believe that those would be additions to mental damage.
a couple ways I could see this enacted include "unlocking" that enemy based upon a combination of 1.) fulfilling/hampering with their backstory, or 2.) disposing them in a near-impossible feat (Basically Achievements sourced from different elements of the game):
Example:
there's an un-killable Lich who lives in a camper van along the river B. He traps, tortures, and cannibalizes (in no particular order) his victims, who are hapless campers/visitors unfortunate enough to trod within his sphere of influence. These are hints tipped from previous scenes in the game, or on/within dead corpses to help you figure this out. The location, of course is on your way between the last area A from which you are pursued by Horror A, heading to area C that is a potential safe-haven.
One achievement required (out of, say four or five during the same playthrough) to unlock playable Lich B is to cause his attention toward Horror A, before it targets you (if you stay in area B long enough, maybe as an optional save-point) This is made difficult with the ability to sneak during a chase near-impossible, and requires timing and finesse to lure the Horror A into one of Lich B's randomized traps (that automatically attract his attention) without triggering any yourself. (and fulfilling variety 2 for unlocking Horror A)
Other achievements may include jamming/triggering all of the traps intentionally without being found, sneaking until you find the Lich's phylactery (where he keeps his soul, therefore his un-killable immortality) inside his camper van that he rarely leaves from, killing the Lich with his own van/traps... you get the drill. Oh, and all the while suffering no Wound Damage until you enter safe-haven C.