I'm currently running a blue control deck but I'm looking into a Blue-Red Control Burn deck. I've been looking at a bunch of cards and I was wondering, is a red/blue land and library destruction deck viable? Using cards such as Traumatize, Ruination, Sowing Salt, Hedron Crab, Tome Scour, Mind Funeral, Splitting Earth and other cards.
B/R Control is imo one of the most fun to play and consistently good decks currently out there. Gelectrode/Kiln Fiend decks are currently meta abusing curiosity and rebound effects like distortion strike to pump kiln fiend up extremely fast.
B/R land and library destruction does not seem like a strong combination to me. I have seen decks that focus on either just land destruction or just mill work, but they are usually unreliable and very easy to counter with a fast enough deck. They can sometimes pull out a win, but that is because they go all out an focus on a single target, either land or the opponents library. If you try to do both, I think you will find you will not be able to either well enough to shut down your opponent.
My most recent legacy deck is a G/W/B (three color) hexproof aura aggro deck that abuses argothian enchantress and kor spiritdancer. I have fine tuned this deck throughout the summer and its consistency is astounding, to the point where my friends will not play against it 1v1 and they all gang up on me when I take it out in multiplayer games. Feel free to check out the decklist below.
Creatures: (16)
x4 Invisible Stalker (Hexproof, Unblockable)
x4 Argothian Enchantress (Hexproof, Draw Engine)
4x Kor Spiritdancer (Draw Engine)
4x SIlhana Ledgewalker (Hexproof, Usually Unblockable)
Note* Unblockable is an unnecessary part of this deck that I am working to remove. By the time a creature has a rancor on it, the trample along with insanely high power makes it not worth it. I may try to find some 1 drop creatures with hexproof and forgo the unblockable. This would allow me to drop blue entirely and rework the lands completely because currently I am splashing blue for nothing but the invisible stalkers.
Enchantments/Auras: (24)
4x Utopia Sprawl (Land Ramp/Draw Combo)
4x Wild Growth (Land Ramp/Draw Combo)
4x Rancor \
4x Ancestral Mask - (Enchantment Damage Engine)
4x Ethereal Armor /
2x Temporal Isolation (Standard Control Element)
2x Oblivion Ring (Standard Control Element)
Lands: (20)
2x Yavimaya Coast
3x Brushland
3x Serra's Sanctum
1x Flooded Grove
1x Adarkar Wastes
1x Seaside Citadel
5x Forest
4x Island
Sideboard:
2x Unflinching Courage
4x Gladecover Scout
1x Sacred Ground
1x Drought
1x Brushland
1x Elephant Grass
2x Sterling Grove
1x Seal of Primordium
2x Counter Spell/Force of Will
How the deck works. Let's say an argothian enchtantress is in play and a plains and a brushlands. I can tap a brushlands for 1 green to play a wild growth on the plains. Because the plains has not yet been tapped, my net loss of mana for tapping the brushlands is 0, because the plains is now producing an additional green. At the same time, however, because ai played an enchantment, I get to draw a card because of argothian enchantress. This gives me an insane card advantage and allows me to play low costing enchantments on a single hexproof unblockable creature that hits you in the face each turn. I have not met a deck yet that can put out more damage in the same amount of turns as this deck, so 1v1, it rarely loses. Most average players out there will not include methods to deal with hexproof creatures in their main decks (such as making opponents sacrifice, or global wipes), or if they do, they usually are not in a position to be able to play them before they are dead.