DOS622
Well-Known Member
My apologies, I continue to forget that it was over three years ago when that map was launched, and I'm one of the few surviving members.
I've been playing for close to 3 years (beta 1.8) and I still don't know what you're talking about
all but the modern version of Minetopia secret
Does the reference to "modern version" means you're going to import Minetopia from some old world(s)?
So what is the plan for Minetopia then? I assume that since one of the goals some people have is to prevent people from being split across two worlds, the plan must be that you won't be able to mine outside your plot in Minetopia, and therefore everyone will be forced to spend lots of time in the Outlands?
I'd like to address the issue of protected areas, or, more colloquially, towns.
As I understand it, there are three ways to go about this.
- No Protected Areas: the world is a free-for-all where trust is earned and grief is rampant.
- One Protected Area: consists of a single, large safe area in the middle of a free-for-all world where all admitted players mine and craft together.
- Multiple Protected Areas: the world consists of one or more separate protected zones, each with a handful population of players
Except this is proved wrong by Theo's server, where despite the ability to have multiple towns, just about everyone is in one town.
Do you think that if someone in the town gets pissed off and no longer wants to be in the town, it's better that they don't have the option of creating their own town, and instead leave the server?
Perhaps at a later date, when the community becomes large enough, an admin can allow a second protected zone and have it populated with at least a sizeable amount of active players. Dual citizenship should be an option for players wanting to build in both protected zones.
I still don't get why it's the admins' decision to organize people into towns and decide how many towns there should be. People can make their own decisions on Theo's server but generally still choose to hang around each other, but can leave if they want. I don't like that my choices are going to be (a) be stuck in the one town, (b) build in the Outlands where I can get griefed, or (c) leave the server.
Forcing everyone into one town seems like some kind of social experiment to me.