"General consensus" seems like an unrealistic goal to me. Maybe it's easier if your definition of the "T9K community" you're trying to reunite is tighter than mine (e.g. doesn't include me - I just played the game for years, that probably doesn't make me part of the "community").
Uh, no. Quite the opposite.
Basically what I'm trying to do is see what the
majority wants on different aspects, I don't want there to be a server where one person makes all the rules in what they
thought is the best way to set up a server that was intended to please the community and have everyone join and die out.
And I'm not looking to please this tight knit "Community" (I really hate that term since I've only heard that term used in rather negative circumstances, on most fronts I wouldn't really fit that bill, I joined the servers later and I rarely played survival)
Look, lets say hypothetically, I was in a group of 6 people who were self-entitled pricks who Even if they said say... They wanted the server to play in one specific way, but the majority wanted it another way, I would go with the majority.
No one person has the same idea for the ideal server, so that's why if we want to make a community server we need to make one that want the community wants, not 3 people talking on a dead webiste, not some well-known members in a convo, but for everyone who wants to get involved that are in this community.
And by community, I mean anyone who'd be willing to join a gamesnight. That being anyone looking to play, and have fun with others.
And if we try and have a server that pleases the most people possible, we can have a server that can retain the most people possible.
Because no server unless you host it will be your perfect server, so that's why we're having a conversation. If you really want something in this server that you think will be good, convince people that it would be and get them to agree with you and be the majority decision.
There's pretty much only one overriding rule to this whole shebang, and that the server has to be done in a way it hasn't been done in awhile. We've tried doing it with excessive towns and such, but that just don't keep a hold of a good playerbase, it makes people feel too limited.
(Also just for reference if you think I just disregard your comments and thoughts, again that's the total opposite. I was
immensely pleased when I saw your wall of text when I opened the thread when you made that large post.)
Yes; there will be the new types of stone (andesite, diorite, and granite) and the new ocean temples. (I probably forgot a bunch of things.) There will also be options to customize the terrain . . .
Then I guess we should wait then.
But hey, hopefully means more time for talking and finalizing an idea what everyone wants.