The console looks ugly. I don't like the multi-textured, half-glossy, half-flat black/gray look. It seems unfinished and half-assed. I like the way the controller looks, although I think the should/trigger buttons might be too high up to be comfortable to grip. I won't know for sure about that until I can hold the controller myself.
Overall, I wasn't surprised by anything that was revealed. MS has been trying to push the 360 as a multi-use home entertainment device for the past several years, and so it makes sense they keep with that idea and put everything into one package and upgrade it a little. That's where I felt the presentation fell short. Everything they mentioned seems like small steps in innovation, rather than any huge leap. MS is slowly forgetting about the PC and incorporating it into a end-all, be-all unit that will also play movies, games, TV and shop for you on your TV in your living room simply by wiggling your arms and legs about. It'll be nice to have games on BluRay discs now, maybe we'll get more game for our $60, instead of a solid 8hr game on the hardest difficulty followed by buggy multiplayer games where 15yr olds are screaming obscenities at you.
And there it is.
Not always online but it does require a internet connection.
http://kotaku.com/xbox-one-does-require-internet-connection-cant-play-o-509164109
And if this is true, conflicting reports about this, take with grain of salt and a pinch of bullshit cause the way Microsoft is handling this PR wise is just a clusterfuck but if you want to take your game over to your friends house to play it you need to pay the price of the game to play it.
http://kotaku.com/you-will-be-able-to-trade-xbox-one-games-online-micros-509140825
"But what if you want to bring a game disc to a friend's house and play there? You'll have to pay a fee—and not just some sort of activation fee, but the actual price of that game—in order to use a game's code on a friend's account. Think of it like a new game, Harrison said. "
You can however play the game on another person console if you are logged in to your account.
Also before someone pulls the "Pc works the same way" card, thats basically downgrading the argument saying that the accessibility to sharing games with your friends is being more and more limited. Also at least pc games/steam have sales every 2-3 months.
This bothers me in a lot of ways. The two biggest are the music and movie industries. I can buy a CD or DVD/BluRay of a film and take it anywhere with me and watch/listen to it anyplace and I don't have to pay extra fees to play it at my friend's house or anything like that. I understand that the video game companies are trying to make the most profit possible, but the fact that they are restricting my ability to do whatever I want with MY copy of the game is disconcerting.
"But what about PC games and Steam?"
Well, the convenient thing about Steam is that I can log in to my Steam account on almost any PC, and if I feel like waiting forever and a day, I can download and play a game(s) from my library without issue. I don't have to pay for storage of the game anywhere, since I own a copy of the game and once it's downloaded, I can play it anytime.
This where I worry about what MS is doing. They already charge users for cloud storage over 5GB. Last I checked, Halo4 required about 6GB of storage, and my old 1st gen 360 doesn't have the space for the game. I had to cobble together a storage set up where I've got Halo4 saved on my console, some of my XBLA stuff in the 5GB cloud and all of my other saved game data onto an external harddrive, which is now formatted to work with the 360 and I can't use it for anything else. MS has already said they're planning on putting some of the processing power into the cloud, and that they've got several hundred thousand servers lined up to handle all of the content users will save and access. They did not indicate whether there would be a fee for a "premium" account or anything like that, but I bet there will be. How much cloud storage space will each user be given for free, and how many games will that hold? Probably not as many as you would like. So, I would have to pay $60 (maybe even $70, hooray next-gen!) for a new game, then download data onto the console when I first boot up the game, if I buy any DLC (rage) that's gets saved onto the console. If I want to access the DLC at a friend's house, I would need to be sure to save all of this info into my cloud storage, and then log into my account on my friend's console. What if the game data is larger than my cloud space? The whole thing seems like a giant mess and complicated and I just don't want to deal with it.