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Oh and while this is still up:
Campaign part 1:
Part 2:
FUUUU put them all in a spoiler PLEASE.
Oh and while this is still up:
Campaign part 1:
Part 2:
The above videos, basically. It just doesn't feel like Halo anymore, with all the little add-ons they've done. Highly customized armor; a credit system; armor abilities; loadouts. If they start recycling maps again, it just gets monotonous. Even the art style is drastically different.
The old Halos were unique in that they blended a deep sci-fi plotline with FPS action. Obviously I can't speak for the story in Halo 4, but as they moved from Halo 3 to Reach (and now Reach to 4) it's felt more and more like some generic shooter.
Of course this is all opinion. Don't get me wrong, it looks like a decent game and I'll almost certainly buy it to see how 343 does and where the story goes. It's just feeling less and less like the earlier Halos with each release.
The above videos, basically. It just doesn't feel like Halo anymore, with all the little add-ons they've done. Highly customized armor; a credit system; armor abilities; loadouts. If they start recycling maps again, it just gets monotonous. Even the art style is drastically different.
The old Halos were unique in that they blended a deep sci-fi plotline with FPS action. Obviously I can't speak for the story in Halo 4, but as they moved from Halo 3 to Reach (and now Reach to 4) it's felt more and more like some generic shooter.
Of course this is all opinion. Don't get me wrong, it looks like a decent game and I'll almost certainly buy it to see how 343 does and where the story goes. It's just feeling less and less like the earlier Halos with each release.
I completely agree with this. I wish they just would have stopped making the Halos instead of feeling the need to change it so much, as to not make it Halo anymore. My greatest memories from halo will always be from the first.
with all the little add-ons they've done. Highly customized armor; a credit system; armor abilities; loadouts. If they start recycling maps again,
ONE MAP. ONE. And it's of my all time favorite Halo 3 map. Not to mention the irony of this statement. You complain that it doesn't feel like the original but if they bring back stuff FROM THOSE EXACT THINGS YOU WANT, you are annoyed by it.If they start recycling maps again,
Oh for fuck sake. That's it, I'm gonna write out a cover of this fucking topic because I am getting sick of people complaining and how the game is changing..
Now honestly would you all REALLY want it to be like Halo 3 or the old games? I mean seriously. If they did, the game would flop. You would all complain it didn't change and compare it to Cod and you all are still comparing it to cod. It would fail. Stop bitching on the fact that the game has changed. It was fucking inevitable. The game is going to take a drastic change for every Halo and always has.
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This is the time of gaming we live in. A game can now go well and beyond a special feeling that a game holds, and still have it. Halo has changed accordingly and have so and I see no bloody problem with the way the game looks. Also, how do you all even know how it "feels". You all haven't even played it yet. (Although I think Jhawk did but 95% of the people complaining about the "feel" haven't even touched the game yet)
The hell is wrong with this? No really, why is this a problem? Customization has been in every game minus Halo 1 and slowly adapted to something a tad more advanced and ranged. Its nothing new and something being "too highly customizable" is ridiculous and it isn't. It has advanced with each game and has accordingly. And concerning the credit system I am confused why you would hate is considering it is a combination of Halo 3.
Copy pasta from 343 forums
Basically, they have merged the Halo 3 and Halo: Reach ranking systems. They have brought back EXP and credits. Credits, as you may know, are now called Spartan Points. How this works, is that you earn EXP the same as you do for Halo 3, for every kill, assist, headshot, and mostly anything you can think of worth anything. Now, Spartan Points are handed out differently. Instead of getting them after each game, you get a set amount upon every time you rank up. Spartan Points are redeemable for weapons, armor, equipment, and other things for your custom loadout.
Now, I understand some of you may be confused with the merging of the 1-50 numbers and the symbols from reach. Before I explain, think; Have you ever counted the ranks in Halo: Reach? If so, you would know they lead up to the number 50. 1 being recruit, 50 being inheritor. So basically, with your numbered rank, you get the corresponding Halo: Reach symbol. For example, lets say you just got the game, and you are 1-Recruit. You would then, once you get the EXP, will rank up to 2-Private. And all the way through to 50-Inheritor.
This is exactly like Halo 3s and you get rewarded for efforts in a equally rewarding way with points. And concerning Loadouts, they are a product adaptation of armor abilities. Both of which add there advantages and pleasure and disadvantages to the game.
_____________
-Thruster Pack
Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
Less annoying then the roll thing from Halo Reach.
-Promethean Vision
Allows users to predict enemy signatures through walls and other hard surfaces.
It's limited and its really no different then the radar and limits and obscures your view.
-Hologram
Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
Sucked in Halo reach and hardly fooled anyone but idiots, same for this as seen in gameplay.
-Jet Pack
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
I see very few downsides to this due to the fact that it was fucking awesome addition in Halo Reach
-Hard Light Shield
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
It also very slow on turning, can easily be destroyed within a few seconds or a grenade blast.
-Active Camouflage
Allows users to generate a visual effect astonishingly close to invisibility.
This has been in almost every halo and is ridiculous to complain about.
-Auto-Sentry
An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
Autosentry is a stationary bot that shoots at enemies, fairly powerful. Vulnerable while deploying. Lasts about 30 sec, easily destroyed. It's also limited to certain game modes.
-Regeneration Field
Allows the user to release a short-range energy field that heals any nearby spartans. Limited to certain game modes.
The game is fun with these but were flawed in Halo Reach. I have no knowledge how they play but they dont seem as bad as you all make it out to be.
_________________
And another thing.
ONE MAP. ONE. And it's of my all time favorite Halo 3 map. Not to mention the irony of this statement. You complain that it doesn't feel like the original but if they bring back stuff FROM THOSE EXACT THINGS YOU WANT, you are annoyed by it.
I just think you are trying to make the game seem bad. You and pretty much everyone has been focusing on everything about this game as negatively as you all possible could. I really haven't seen any of you say anything good about this game. You all seem too swayed by the want for the old halos when you want turn around and look at the awesome aspects of the game. Thats gonna ruin the game for you in whole. Stop going at this game with disappointment. Go at this game with high expectations and hope and when the game comes out, then tell me that it is or isn't what you want cause as of now all the people complaining are just sitting with your hipster glasses and will only be pleased if NOTHING changed. Also I recommend a good game suggestion for those who like games that never change.
Stop looking at the the negatives of the game and look at the positive cause that is all you all have done. Stop hanging onto the past games like a fucking hipster and realize the game is changing accordingly and this is just the evolution of gaming in general. Start judging this game like you know the game inside and out and wait for fuck sake.
No one speaks for everyone. And I don't think generalizing everyone into one mindset is the correct way to make everyone fall in love with this reboot. Let alone insulting them.
But how far can that go before it becomes something else entirely? I don't feel like a game should change because it has to adapt to the industry or genre.
I agree.I just feel that this newest game is a little unnecessary.
I'm not about to dissect this entire counter-argument (and frankly was surprised to see it quoted from several pages back). The fact that one can't have an opinion without being cussed out is rather sad though.Oh for fuck sake. That's it, I'm gonna write out a cover of this fucking topic because I am getting sick of people complaining and how the game is changing..
Now honestly would you all REALLY want it to be like Halo 3 or the old games? I mean seriously. If they did, the game would flop. You would all complain it didn't change and compare it to Cod and you all are still comparing it to cod. It would fail. Stop bitching on the fact that the game has changed. It was fucking inevitable. The game is going to take a drastic change for every Halo and always has.
![]()
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![]()
![]()
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This is the time of gaming we live in. A game can now go well and beyond a special feeling that a game holds, and still have it. Halo has changed accordingly and have so and I see no bloody problem with the way the game looks. Also, how do you all even know how it "feels". You all haven't even played it yet. (Although I think Jhawk did but 95% of the people complaining about the "feel" haven't even touched the game yet)
The hell is wrong with this? No really, why is this a problem? Customization has been in every game minus Halo 1 and slowly adapted to something a tad more advanced and ranged. Its nothing new and something being "too highly customizable" is ridiculous and it isn't. It has advanced with each game and has accordingly. And concerning the credit system I am confused why you would hate is considering it is a combination of Halo 3.
Copy pasta from 343 forums
Basically, they have merged the Halo 3 and Halo: Reach ranking systems. They have brought back EXP and credits. Credits, as you may know, are now called Spartan Points. How this works, is that you earn EXP the same as you do for Halo 3, for every kill, assist, headshot, and mostly anything you can think of worth anything. Now, Spartan Points are handed out differently. Instead of getting them after each game, you get a set amount upon every time you rank up. Spartan Points are redeemable for weapons, armor, equipment, and other things for your custom loadout.
Now, I understand some of you may be confused with the merging of the 1-50 numbers and the symbols from reach. Before I explain, think; Have you ever counted the ranks in Halo: Reach? If so, you would know they lead up to the number 50. 1 being recruit, 50 being inheritor. So basically, with your numbered rank, you get the corresponding Halo: Reach symbol. For example, lets say you just got the game, and you are 1-Recruit. You would then, once you get the EXP, will rank up to 2-Private. And all the way through to 50-Inheritor.
This is exactly like Halo 3s and you get rewarded for efforts in a equally rewarding way with points. And concerning Loadouts, they are a product adaptation of armor abilities. Both of which add there advantages and pleasure and disadvantages to the game.
_____________
-Thruster Pack
Enables a powerful burst of movement allowing the ability to evade or quickly close the gap.
Less annoying then the roll thing from Halo Reach.
-Promethean Vision
Allows users to predict enemy signatures through walls and other hard surfaces.
It's limited and its really no different then the radar and limits and obscures your view.
-Hologram
Allows users to generate an almost identical holographic decoy to to deceive enemies during combat.
Sucked in Halo reach and hardly fooled anyone but idiots, same for this as seen in gameplay.
-Jet Pack
Allows users limited flight through a vertical lift propulsion system similar to that of EVA re-entry packs.
I see very few downsides to this due to the fact that it was fucking awesome addition in Halo Reach
-Hard Light Shield
Allows users to a protective barrier of hard light which stops most small arms fire and some explosives.
It also very slow on turning, can easily be destroyed within a few seconds or a grenade blast.
-Active Camouflage
Allows users to generate a visual effect astonishingly close to invisibility.
This has been in almost every halo and is ridiculous to complain about.
-Auto-Sentry
An automatic turret which can be deployed to defend its user or command a key battlefield choke-point.
Autosentry is a stationary bot that shoots at enemies, fairly powerful. Vulnerable while deploying. Lasts about 30 sec, easily destroyed. It's also limited to certain game modes.
-Regeneration Field
Allows the user to release a short-range energy field that heals any nearby spartans. Limited to certain game modes.
The game is fun with these but were flawed in Halo Reach. I have no knowledge how they play but they dont seem as bad as you all make it out to be.
_________________
And another thing.
ONE MAP. ONE. And it's of my all time favorite Halo 3 map. Not to mention the irony of this statement. You complain that it doesn't feel like the original but if they bring back stuff FROM THOSE EXACT THINGS YOU WANT, you are annoyed by it.
I just think you are trying to make the game seem bad. You and pretty much everyone has been focusing on everything about this game as negatively as you all possible could. I really haven't seen any of you say anything good about this game. You all seem too swayed by the want for the old halos when you want turn around and look at the awesome aspects of the game. Thats gonna ruin the game for you in whole. Stop going at this game with disappointment. Go at this game with high expectations and hope and when the game comes out, then tell me that it is or isn't what you want cause as of now all the people complaining are just sitting with your hipster glasses and will only be pleased if NOTHING changed.Also I recommend a good game suggestion for those who like games that never change.
Stop looking at the the negatives of the game and look at the positive cause that is all you all have done. Stop hanging onto the past games like a fucking hipster and realize the game is changing accordingly and this is just the evolution of gaming in general. Start judging this game like you know the game inside and out and wait for fuck sake.
I respect your opinion entirely. Any anger was not direct at you, merely at the topic in general. And if it was directed at you, then I still stand by it but apologize. I was simply presenting the counter to your opinion on it. I only quoted your comment as to point out my argument for the topic, I mean no disrespect to you. I am just tired of the same thing being brought up and no opinion from the opposition to follow it. Thats all I'm posting it for, despite what backlash I might I get from it.I'm not about to dissect this entire counter-argument (and frankly was surprised to see it quoted from several pages back). The fact that one can't have an opinion without being cussed out is rather sad though.
Oh my GOOOOOOODD I can not wait!Not a Spoiler, Released by HaloWaypoint: Making of Infinity Multiplayer