Spheres of the Aether

I'd personally go with Water(Hydromancy?); as much as Blood-Bending is OP when targeted at living beings or opponents, it doesn't have as much utility with anything else (unless you include personal augmentations, but that's more of a Flesh-crafting thing. Like what the Tzimisce do in the Masquerade for you people who get the reference)

HydroKat? yes, HydroTiger!
 
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Is this how its gonna work?
 
Well, this is pretty obvious. I'd choose T&T. Here's why-

The ability to manipulate objects at the molecular level and controlling minds

T&T either trumps or can be used as equally effective as the following-

Geomancy- T&T can also cause the earth to shape-shift into objects that appear to be golems. Furthermore, controlling plants at the molecular level can cause rapid growth, just like Geomancy.

Hemomancy - T&T can virtually destroy hemomancers by controlling their minds and making them no longer crave blood. Furthermore, T&T can control blood on a molecular level, and can therefore drain all the blood out of a hemomancer himself.

Necromancy - This is pretty easy. A T&T can control dead things just as easily as a necromancer. While the dead things wouldn't be "alive" like a real necromancer, a T&T can still achieve the same effect. A T&T could also control the same dead things that the necromancer is controlling, thereby making the necromancer ineffective.

Water - A T&T can control water on a molecular level just as easily as a water seer.

Fire - Same as a water seer. Controlling fire on a molecular level would allow a T&T to either ravage cities or to prevent a Fire seer from ravaging cities. Your choice.

Lightning - Same as water and fire seers. Control lightning on a molecular level.

Arcane - Since arcane is a magical property and not necessarily a physical property, this one would be a bit difficult to control. However, by merely inhabiting the mind of an Arcane Seer, the T&T could control whatever arcane powers the Arcane seer possessed.

Time - This one is a bit tough, but here goes. By entering the mind of a Time seer, the T&T can prevent or force a Time seer to do certain things. The T&T can travel or freeze time simply by entering the mind of a Time seer. Granted, if the T&T were to freeze time through a Time seer, the T&T would also freeze. However, the T&T's ability of mind control would still work even though this his physical body were frozen, thus allowing him to still accomplish his goals through mind control of the Time seer. Furthermore, the T&T, through being able to control things at the molecular level, could force his own frozen body to move however he'd like while time was frozen.

Future Sight - T&T doesn't really need to fight a future. A future seems quite harmless. However, a T&T could enter the mind of a Future and thereby also see the future, providing the T&T with the powers that a Future holds.

Holy - As long as a T&T mage isn't evil, he'll have no qualms with a Holy. Otherwise, an evil T&T may be in for a very tough fight against a Holy, since a Holy doesn't work on a molecular level, but rather a spiritual level


So there you have it, T&T by far the superior force.
 
Well, this is pretty obvious. I'd choose T&T. Here's why-



T&T either trumps or can be used as equally effective as the following-

Geomancy- T&T can also cause the earth to shape-shift into objects that appear to be golems. Furthermore, controlling plants at the molecular level can cause rapid growth, just like Geomancy.

Hemomancy - T&T can virtually destroy hemomancers by controlling their minds and making them no longer crave blood. Furthermore, T&T can control blood on a molecular level, and can therefore drain all the blood out of a hemomancer himself.

Necromancy - This is pretty easy. A T&T can control dead things just as easily as a necromancer. While the dead things wouldn't be "alive" like a real necromancer, a T&T can still achieve the same effect. A T&T could also control the same dead things that the necromancer is controlling, thereby making the necromancer ineffective.

Water - A T&T can control water on a molecular level just as easily as a water seer.

Fire - Same as a water seer. Controlling fire on a molecular level would allow a T&T to either ravage cities or to prevent a Fire seer from ravaging cities. Your choice.

Lightning - Same as water and fire seers. Control lightning on a molecular level.

Arcane - Since arcane is a magical property and not necessarily a physical property, this one would be a bit difficult to control. However, by merely inhabiting the mind of an Arcane Seer, the T&T could control whatever arcane powers the Arcane seer possessed.

Time - This one is a bit tough, but here goes. By entering the mind of a Time seer, the T&T can prevent or force a Time seer to do certain things. The T&T can travel or freeze time simply by entering the mind of a Time seer. Granted, if the T&T were to freeze time through a Time seer, the T&T would also freeze. However, the T&T's ability of mind control would still work even though this his physical body were frozen, thus allowing him to still accomplish his goals through mind control of the Time seer. Furthermore, the T&T, through being able to control things at the molecular level, could force his own frozen body to move however he'd like while time was frozen.

Future Sight - T&T doesn't really need to fight a future. A future seems quite harmless. However, a T&T could enter the mind of a Future and thereby also see the future, providing the T&T with the powers that a Future holds.

Holy - As long as a T&T mage isn't evil, he'll have no qualms with a Holy. Otherwise, an evil T&T may be in for a very tough fight against a Holy, since a Holy doesn't work on a molecular level, but rather a spiritual level


So there you have it, T&T by far the superior force.
It also states it would be rather difficult to control, so being able to do all of these things would prove to be complicated to the point of being impossible. At least that's my view on it.
 
Well, this is pretty obvious. I'd choose T&T. Here's why-



T&T either trumps or can be used as equally effective as the following-

Geomancy- T&T can also cause the earth to shape-shift into objects that appear to be golems. Furthermore, controlling plants at the molecular level can cause rapid growth, just like Geomancy.

Hemomancy - T&T can virtually destroy hemomancers by controlling their minds and making them no longer crave blood. Furthermore, T&T can control blood on a molecular level, and can therefore drain all the blood out of a hemomancer himself.

Necromancy - This is pretty easy. A T&T can control dead things just as easily as a necromancer. While the dead things wouldn't be "alive" like a real necromancer, a T&T can still achieve the same effect. A T&T could also control the same dead things that the necromancer is controlling, thereby making the necromancer ineffective.

Water - A T&T can control water on a molecular level just as easily as a water seer.

Fire - Same as a water seer. Controlling fire on a molecular level would allow a T&T to either ravage cities or to prevent a Fire seer from ravaging cities. Your choice.

Lightning - Same as water and fire seers. Control lightning on a molecular level.

Arcane - Since arcane is a magical property and not necessarily a physical property, this one would be a bit difficult to control. However, by merely inhabiting the mind of an Arcane Seer, the T&T could control whatever arcane powers the Arcane seer possessed.

Time - This one is a bit tough, but here goes. By entering the mind of a Time seer, the T&T can prevent or force a Time seer to do certain things. The T&T can travel or freeze time simply by entering the mind of a Time seer. Granted, if the T&T were to freeze time through a Time seer, the T&T would also freeze. However, the T&T's ability of mind control would still work even though this his physical body were frozen, thus allowing him to still accomplish his goals through mind control of the Time seer. Furthermore, the T&T, through being able to control things at the molecular level, could force his own frozen body to move however he'd like while time was frozen.

Future Sight - T&T doesn't really need to fight a future. A future seems quite harmless. However, a T&T could enter the mind of a Future and thereby also see the future, providing the T&T with the powers that a Future holds.

Holy - As long as a T&T mage isn't evil, he'll have no qualms with a Holy. Otherwise, an evil T&T may be in for a very tough fight against a Holy, since a Holy doesn't work on a molecular level, but rather a spiritual level


So there you have it, T&T by far the superior force.

One counter I thought of concerning the T&T if you were future sight would be when the description states that if you look too far into the future your mind will be lost. If you feel a telepath trying to enter your mind, just trying looking as far into the future as you can and it would surely destroy the mind of the person trying to invade yours. However, you'd have to make sure to pull back quickly less you lose your own mind.
 
Do we really need to weigh which one is the most powerful sphere in order to favor it?

I'd just pick lightning just because...it's cool. Yeah. Electromagnetism and shit. I don't need to 1v1 everyone else and win.
 
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