A militia is too unorganized, and too weak.
The WorldGuard is not going to be a city invader (unless the Federation is directly attacked). It will be the primary source of mob related resources. The WorldGuard will also escort valuables between cities (if a safe and secure railway is not used). On top of that the WorldGuard will.....guard. The WorldGuard will enforce Federation rules (NOT town rules, individual town governments are responsible for their special rules), and will punish those who attempt to rebel against Federation rules. So....say somebody requires a theme to his town (which is against Federation rules, from what I heard). If the town leader refused to remove the theme policies, the WorldGuard would show up at his front door, and remove him from the Federation (under council demands). This would mean that all equipment and resources supplied by the Federation would be returned to the Federation (so long as it was not already used in a building).
By the way, Ustulo and Vorsprung, do you guys approve of this kind of action against rebels and trouble-makers?
I am going to set up a thread about the WorldGuard after I return from holiday break.
Sounds fine...
The main thing is that we give them plenty of notice so it's no surprise if they go against rules.
We don't want to be breaking down people's doors and stealing stuff back or anything...
I'd say the WorldGuard's role is this:
1: Prevent attacks / grief against WorldHub and, by extension where applicable, prevent grief against Federation towns.
2: Keep the peace and help solve arguements between players.
3: Keep WorldHub safe from mob attacks (in its early, formative stages).
4: Escort valuables between towns on trade routes, and to-and-from spawn.
5: Let towns know if they are contravening Federation / WorldHub rules.
Rather than demand Federation resources back, we should just kick them out of the Federation and wall up their WorldHub rail.
However, if they have stolen valuables such as diamond or gold, etc., we should demand them back, and we can also take further action by reporting them to admins.
Although we won't take resources back, if they have left valuables in WorldBank, we gain custody of them, and we get back all the rails in their tunnel, regardless of whether we supplied them or not.
I put that there for a reason, buddy.
Will the WorldGuard be defending this WorldBank?
There shouldn't be any need... I'm not going to make WorldBank till absolutely everything else is done.